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Crescent Cove


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Crescent Cove
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FreelanceWizardv
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RE: Crescent Cove |
#3
07-20-2013, 03:56 PM
I think a common approach of RPers is to, based on the assumption that the world is larger than what we see in game, come up with locations of their own for their backstories -- if those locations are small, fit with the setting, and exist for backstory reasons only. For instance, I created a small fishing village in La Noscea from L'yhta comes, but it's a tiny thing that exists in the "margins" of lore just to give her a history. It has no geopolitical importance or relevance, and is small enough and far enough out of the way that it wouldn't impact anyone else's history (unless they wanted to be from there too, I guess, for a character connection).

Otherwise, if you're going to go with a place that exists in game, you need to make sure it actually existed when your character was born. Smile The city-states are probably the best choices for this, as are some of the larger settlements (Vesper Bay, for instance, or Aleport).

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Messages In This Thread
Crescent Cove - by Xeon - 07-15-2013, 10:19 AM
RE: Crescent Cove - by Xeon - 07-20-2013, 03:10 PM
RE: Crescent Cove - by FreelanceWizard - 07-20-2013, 03:56 PM
RE: Crescent Cove - by Xha'li Moui - 07-22-2013, 01:07 AM

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