
I'll assume you want to be a Damage Dealer. Marauder, from what little I saw up to level 14, wasn't very complex and required no movement at all. I tried Archer for a bit, but I found it an extremely dull and uninteresting class. I didn't have to move much, however, and I'm not sure if kitting is required for them.
Quite a shame, because I like archers in most games.
I also played a Thaumaturge, but I couldn't decide if it was a kitting class (the story-line missions seem to suggest that it is) or a face-tanking class: sometimes I just killed things more efficiently if I spammed Fire on them. Other times, the mobs hitted hard and I was better off running away. I also had to get Cure as soon as possible, because it's a damn handy spell, specially for those pesky solo quests.
During instances, though, I barely moved as a Thaumaturge. You just fling fireballs at the enemy until you run out of mana, at which point you use Transfuse (or whatever the skill is called) and reapply the electric dot and use ice based attacks until your MP regens. It's a very fast regeneration and it's actually kind of fun and well designed. A burst damage dealer, I guess you could call it.
Quite a shame, because I like archers in most games.
I also played a Thaumaturge, but I couldn't decide if it was a kitting class (the story-line missions seem to suggest that it is) or a face-tanking class: sometimes I just killed things more efficiently if I spammed Fire on them. Other times, the mobs hitted hard and I was better off running away. I also had to get Cure as soon as possible, because it's a damn handy spell, specially for those pesky solo quests.
During instances, though, I barely moved as a Thaumaturge. You just fling fireballs at the enemy until you run out of mana, at which point you use Transfuse (or whatever the skill is called) and reapply the electric dot and use ice based attacks until your MP regens. It's a very fast regeneration and it's actually kind of fun and well designed. A burst damage dealer, I guess you could call it.