
From a role play standpoint, what are some of the reasons one might put a Duskwight linkpearl into use?
"I against my brother; my brother and I against our cousin; my cousin and I against the stranger."
In a word, unity. While the consensus seems to be that the Duskwight are broken up into smaller groups such as families or clans, they still have an overarching culture that is uniquely Duskwight and puts them outside of mainstream culture. Even if they are all an assortment of clans that disagree with one another on different issues, there is still very much an "us against the world" vibe in the air. To expand in the above quote a bit. You don't always agree with your sibling, but if your cousin threatens your immediate family you shore up against that threat with your brother. When something from outside threatens your cousin, you shore and unify against that threat with your cousin. You do not shore up against the stranger against your cousin or your brother. You don't know the stranger, and they don't know you.Â
Most Duskwights are placed outside of society as a whole, either by choice or by prejudice. An LS would exist to present unity (subtle or overt), against the threat of outsiders. Outsiders being defined as "anyone who is not a Duskwight," in this case. Individual motives may vary from character to character. Re-connecting with a culture one has never really known, trusting Duskwights on a whole more than non-Duskwights, being involved in the culture politics of the tribe, or even attempting to study and make sense of all the varied different practices of the smaller groups of the culture. All of these are very good reasons to be a part of a Duskwight only LS. Perhaps the simplest reason is just that we know Duskwights are not exactly forthcoming or open about their ways to outsiders. They have to talk about that stuff with someone, and that someone is other Duskwights.
From an OOC standpoint, how might a player utilize a Duskwight linkpearl to enhance their role play experience?
Most of the reasons above lead to great RP, and would probably lead to enhancing the overall Duskwight RP experience. It promotes shared experience across a racial tie, and promoting shared experience is never a bad idea. Connecting players and characters across as many different lines and such as possible is generally awesome. It will help to really get a sense of a living breathing world, even if it is only just a small part of it. I think it is a great step forward, and I will be supporting it however I can. ^ ^
One thing pops into my brain to add to the discussion over the next couple weeks. Has anyone given thought the the idea that there is a reaver or raider aspect to Duskwight culture?
"I against my brother; my brother and I against our cousin; my cousin and I against the stranger."
In a word, unity. While the consensus seems to be that the Duskwight are broken up into smaller groups such as families or clans, they still have an overarching culture that is uniquely Duskwight and puts them outside of mainstream culture. Even if they are all an assortment of clans that disagree with one another on different issues, there is still very much an "us against the world" vibe in the air. To expand in the above quote a bit. You don't always agree with your sibling, but if your cousin threatens your immediate family you shore up against that threat with your brother. When something from outside threatens your cousin, you shore and unify against that threat with your cousin. You do not shore up against the stranger against your cousin or your brother. You don't know the stranger, and they don't know you.Â
Most Duskwights are placed outside of society as a whole, either by choice or by prejudice. An LS would exist to present unity (subtle or overt), against the threat of outsiders. Outsiders being defined as "anyone who is not a Duskwight," in this case. Individual motives may vary from character to character. Re-connecting with a culture one has never really known, trusting Duskwights on a whole more than non-Duskwights, being involved in the culture politics of the tribe, or even attempting to study and make sense of all the varied different practices of the smaller groups of the culture. All of these are very good reasons to be a part of a Duskwight only LS. Perhaps the simplest reason is just that we know Duskwights are not exactly forthcoming or open about their ways to outsiders. They have to talk about that stuff with someone, and that someone is other Duskwights.
From an OOC standpoint, how might a player utilize a Duskwight linkpearl to enhance their role play experience?
Most of the reasons above lead to great RP, and would probably lead to enhancing the overall Duskwight RP experience. It promotes shared experience across a racial tie, and promoting shared experience is never a bad idea. Connecting players and characters across as many different lines and such as possible is generally awesome. It will help to really get a sense of a living breathing world, even if it is only just a small part of it. I think it is a great step forward, and I will be supporting it however I can. ^ ^
One thing pops into my brain to add to the discussion over the next couple weeks. Has anyone given thought the the idea that there is a reaver or raider aspect to Duskwight culture?