![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
(07-25-2013, 09:02 PM)Swift Wrote: One last thing I'd like to point out, is that I feel some mode of sympathy for the Nuhns that belong to cultures that decide their titles through some of the more extreme/lethal options. The typical notion of a duel, for me at least, is that it's usually instigated by rivals and the end of the duel usually marks the resolution of the conflict itself. But for the Nuhns, they have to settle with an indefinite amount of challenges, and having to submit to such trials as "being 'locked away' in a predetermined area in the desert until either you or your opponent dies of exhaustion" at least three or four times during your life-time (assuming the champion keeps winning) must be hell on one's mental well-being.
My guess is that this is likely the reason they don't necessarily hold key positions of power, as mentioned in the naming guide. Depending on the culture and the inherent danger of the challenges, the challenge itself could become a tool of assassination for political ends. As for the danger of imminent challenges being nerve-wracking, well they should know what they're in for when they apply for the job.
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories