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(07-27-2013, 12:13 AM)Callipygian Wrote: I blame Square Enix for not really fleshing the two races out in 1.0. I never understood why they left male Miqo'te and female Roegadyn out in the first place, aside from it being a holdover from FFXI. I view the lore gap for these races as unfortunate, which is part of the reason I'm encouraging discussion on the topic.
When it comes to people RPing, I think a lot are playing them like humans just due to the lack of lore. Hopefully that will change as the community catches up on this three year gap with the other races.
I think a lot of people are playing them like humans because they want to play humans with kitty features. Lore is immaterial at that point.
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The lore reason why male miqo'te weren't available is because they're rarer and tend to be even more solitary and territorial than the females. It makes sense for Seekers, certainly, since a nunh away from his tribe is going to very quickly no longer be nunh. For Keepers, I can see the matriarchy keeping the rare supply of males close to home -- hoarding, really, after a fashion. In reality, much like F'lhaminn's appearance, it's probably a lore fix for a dev oversight (or poor choice), but it's lore nonetheless.
We do need to remember, I think, that not all miqo'te are pure tribals; there's a not inconsequential number living in the city-states, and they tend to be more, well, human than their tribal counterparts due to the cultural melting pot. PCs played as such should be aware of how their race's native culture impacts how other people see them and how it informs their backgrounds, though (unless they were raised entirely away from it). The tribal culture lore is important and should be considered by miqo'te players, and that alone can drive some good conflict RP. The tribal vs. non-tribal conflict is one I hope to help fan the flames of in game.
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The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))