
(07-28-2013, 01:31 PM)Amiabelle Wrote: If I'm not sure whether my character would be welcome in a scene, perhaps I might emote around the players in question.
/em strains to hear what X and Y are saying.
/em notices that Y looks upset.
Â
Or, perhaps my character might mumble to herself, loud enough for them to hear.
/em mutters under her breath
/say Oh dear, that Roe looks upset. Oh! Did I say that out loud?"
Then, it's up to the other players to either ignore my character (at which point she might /say Oh, I guess they want to be left alone) or draw her further into the scene.
In that same manner, I'd like to think if I were in a scene and someone started emoting nearby, I'd try to react and incorporate them in somehow.
My only issue with some of your examples is that they are internal and nothing my character can really react to, so even if I see those emotes, there's not much I can really do. On the other hand, if you shuffle closer to the conversation to hear better or perform some physical action, it's easier on me to respond to your eavesdropping. The other two examples are better for this because something external occurs, although the muttering one would also still be a challenge. At least in my opinion, I appreciate more obvious interjections (hopefully directed at my character) that'll allow me to incorporate you into the scene better.
The example I always go back to was back in WoW when all these blood elves would start weeping at the fountain! All they would do was weep at the fountain! After the first couple of times, we ran out of ways to react to the fountain weepers. They eventually became part of the regular landscape, which made them angry because the rest of us had stopped reacting to them. They thought we were ignoring them, but in reality there was... nothing more we could do that hadn't already been done. Now, had they instead launched themselves at us and wept into our shirts, no matter how common an occurrence that may have been, we'd be forced to deal with it every time because the fountain weepers would have then been interacting with us directly!
So what I'm saying is that giving the other player something they can directly react to is very, very important. And, in my case, highly appreciated!