I really, really, really don't like it when magic is used as a cure-all for wounds and illness. It always strikes me as cheap and cutting out a lot of great potential RP. Oh your character is sick - well it's not really that bad; we just need to find a conjurer/priest/mystic/purifier/insert-healer-of-choice-from-any-other-canon-here and you'll be all better!
Yea, no. That's not fun, and it's not really meaningful. It takes the threat of injury and illness away completely, which just makes things feel shallow.
Anyway, mini-rant done! I just had to get that out. XD
So I tend to incorporate a lot of real world medicine whenever characters are injured or fall ill. Magic has its place as a form of triage on the battle - closing gaping wounds superficially, lending vigor to a failing body, curing ailments that are magical in nature (but rather useless against non-magical ailments, such as parasites or viruses or bacteria). It's also used as supplemental to the physical medicine being administered - applications of a healing spell to a wound to help maintain healthy blood and mana (aether) circulation in the body and around the wound location, easing of symptoms (such as nausea or fever) from an illness, calming hysteria, and such.
Anyway, from what I've seen, though ARR is a fairly fantasy-themed universe, it's also rather technologically advanced, and I'd be willing to bet physicians are more than just holistic healers grasping in the dark and fighting to balance a patient's humours. They likely have a solid understanding of physiology, and I'd hazard a guess that they've developed some fairly sophisticated medical techniques. Not as advanced as real life, likely, with our MRIs and our fancy microscopes that can zero in on things that are just unfathomably small, but just look at all the other technology the people of Hydaelyn have come up with. A society as advanced as that is not going to be stuck in the dark ages when it comes to medicine.
Yea, no. That's not fun, and it's not really meaningful. It takes the threat of injury and illness away completely, which just makes things feel shallow.
Anyway, mini-rant done! I just had to get that out. XD
So I tend to incorporate a lot of real world medicine whenever characters are injured or fall ill. Magic has its place as a form of triage on the battle - closing gaping wounds superficially, lending vigor to a failing body, curing ailments that are magical in nature (but rather useless against non-magical ailments, such as parasites or viruses or bacteria). It's also used as supplemental to the physical medicine being administered - applications of a healing spell to a wound to help maintain healthy blood and mana (aether) circulation in the body and around the wound location, easing of symptoms (such as nausea or fever) from an illness, calming hysteria, and such.
Anyway, from what I've seen, though ARR is a fairly fantasy-themed universe, it's also rather technologically advanced, and I'd be willing to bet physicians are more than just holistic healers grasping in the dark and fighting to balance a patient's humours. They likely have a solid understanding of physiology, and I'd hazard a guess that they've developed some fairly sophisticated medical techniques. Not as advanced as real life, likely, with our MRIs and our fancy microscopes that can zero in on things that are just unfathomably small, but just look at all the other technology the people of Hydaelyn have come up with. A society as advanced as that is not going to be stuck in the dark ages when it comes to medicine.
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