(07-28-2013, 10:14 PM)Naunet Wrote: I really, really, really don't like it when magic is used as a cure-all for wounds and illness. It always strikes me as cheap and cutting out a lot of great potential RP. Oh your character is sick - well it's not really that bad; we just need to find a conjurer/priest/mystic/purifier/insert-healer-of-choice-from-any-other-canon-here and you'll be all better!
Yea, no.
Please keep in mind that as much as you hate such things, there are those of us like myself who hate when people insist on giving their character basic physical injuries or illnesses. I roll my eyes every time someone nurses a minor wound after battle, partly because it's just so boring and partly because I think the lore says such things can be trivially fixed by a competent healer. The disconnect between being able to repeatedly heal someone when a primal is whacking them in the head and not being able to heal someone when they have a broken toe afterwards just seems ridiculous to me.
If you want your character to have an illness, give them some mysterious magical affliction that's actually interesting and guide the people you're roleplaying with so they understand how it works and what might be the path required to fix it. That avoids the whole question of if esuna will solve the problem and it gives the everyone else something to do other than fuss over the terrible state your character is in.
Of course, if you're playing with people that enjoy providing tender care for someone with the flu, go for it! Just please don't get annoyed if you try the same thing with a random group of people and one of them disinterestedly casts an esuna to solve the problem.