(07-30-2013, 05:30 PM)Miss Marigold Wrote: Having your character injured after a battle basically forces everyone else to either ignore it (which is rude), cure it (which you say is rude), or boohoo over the injury (which I find boring).
I don't know if you're just not communicating your tone properly over the internet, but you're coming off as incredibly condescending. There's more to roleplaying the consequences of some injury or illness than just people "boohoo"ing over another. It's about roleplaying lasting consequences of a character's decisions and actions, rather than having an easy out via magic. For example, a character of mine in TERA attempted to kill someone she's harbored very negative feelings towards for a long while. She managed to damage him greatly, but in the process he also managed to turn a lot of her own power back on her, nearly burning her arm off. It's been interesting including the limitations of such an injury in the roleplay following that scene, as she's basically lost all function in her left arm. The guy she tried to kill has had to deal with some pretty horrible body burns, so he didn't get off all that easy either (though at least he was able to seek out proper medical care).
So please don't try to characterize including reasonable consequences of injury as some kind of pity party. It's insulting to roleplayers who don't see magic as a cure-all (which, arguably, wouldn't even make sense, as it calls into question why there would be death from injury or disease in the world in the first place - such as the plague that ravaged the Hyur).
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