
I'm considering making Faust an anti-hero/villain (somewhere between that fine line). I disagree that a villain has to fall, though. Look no further than reality. Nearly half of murderers are ever caught in the US. But even beyond the heinous, there are the frequently white collar crimes that are no doubt villainous, but don't always result in jail time. Bureaucracy alone can foil the fall of the villain. And think even beyond that-- there are "villains" who don't even commit any crimes at all. If you've ever watched a romantic drama, you can frequently identify a man or woman who is the "villain" and tries to ruin the "hero" relationship-- they don't necessarily break any laws to do it, but they still earn our scorn, and we despise them.
So I reiterate on something I said in the other villain thread-- keep an open mind about what it means to be a villain. And if you want people to RP as villains, you're probably going to have to work with them a bit and find a compromise that works for them. There are as many reasons to keep a villain close to the party as there are to be a villain in the first place. What's truly cliche is insisting that the good guys and bad guy are always at odds, and the good guys must eventually either kill or imprison the bad guy.
I think Faust may come off as the most cliche type of character at first (the lone and silent dark elf!), but really that is not what I have in mind for him as his character continues to develop. I've crafted an intricate backstory, complete with a complex villain, and the overarching story path aims to lead an inherently villainous character like Faust down a better path for completely selfish reasons. But I don't want to spoil my own story. I'm just pretty proud of myself, is all.
So I reiterate on something I said in the other villain thread-- keep an open mind about what it means to be a villain. And if you want people to RP as villains, you're probably going to have to work with them a bit and find a compromise that works for them. There are as many reasons to keep a villain close to the party as there are to be a villain in the first place. What's truly cliche is insisting that the good guys and bad guy are always at odds, and the good guys must eventually either kill or imprison the bad guy.
I think Faust may come off as the most cliche type of character at first (the lone and silent dark elf!), but really that is not what I have in mind for him as his character continues to develop. I've crafted an intricate backstory, complete with a complex villain, and the overarching story path aims to lead an inherently villainous character like Faust down a better path for completely selfish reasons. But I don't want to spoil my own story. I'm just pretty proud of myself, is all.