(07-30-2013, 06:06 PM)Naune Wrote: I don't know if you're just not communicating your tone properly over the internet, but you're coming off as incredibly condescending.
Sorry, not my intent! Let me see if I can clarify.
(07-30-2013, 06:06 PM)Naune Wrote: For example, a character of mine in TERA attempted to kill someone she's harbored very negative feelings towards for a long while. She managed to damage him greatly, but in the process he also managed to turn a lot of her own power back on her, nearly burning her arm off. It's been interesting including the limitations of such an injury in the roleplay following that scene, as she's basically lost all function in her left arm. The guy she tried to kill has had to deal with some pretty horrible body burns, so he didn't get off all that easy either (though at least he was able to seek out proper medical care).
Yes, I'm perfectly fine with that sort of thing—especially since the damage was inflicted by another player and you both obviously were interested in playing such a scenario. I'd never play my character as if they were able to heal such an injury.
That's not the sort of thing I thought you were describing though. What I thought you were talking about—and what I've personally run into often—is someone getting injured in a common battle (e.g. a FATE or dungeon) and then lying on the ground in pain afterwards. That sort of thing is fine if that's what you like, but if you're with a group of random players—the sort you might meet when roleplaying in the open world—then I think it's just a recipe for disaster due to likely disagreements over how it should be played.
Every time someone does that to me, I just sort of groan because I don't really want to stop what we were otherwise doing so this character can be the center of attention. I also don't think it makes a lot of sense: Healing battle injuries is what a white mage does all day long. As for rare plagues and starvation, they're a different thing entirely as far as I'm concerned.
I think we really just had two very different things in mind. You seem to be annoyed when people fumble serious things like PC-inflicted injures—something perfectly reasonable and something I'd get annoyed over too—and I get annoyed when people turn what was otherwise a fun IC dungeon run into a pity party because suddenly the white mage's magic no longer can make their character feel better.