
I am not sure if this is cliche or not but my back ground goes something like this.
My character was a simple fisherman in a small village, good family, good parents, nothing wrong really.
One day he gets struck by lightening and wakes up sorta hurt. People in the village say he just didn't seem to be the same person. He rebels and starts to be mischievous, small petty things, small crimes. Mostly he was reacting to the village because he could not understand what they mean by his change. He just felt more alive and wanted to express it.
several years later, in a thunder storm he was almost struck again. He was able to get out of the way of the bolt just by chance. To him thought it was a sign to "move his feet." So he wished mom and dad best of luck, promise to send back gil and took to the road.
He was young, got into some trouble, arrested a few times but really did want to be good. He just didn't want to be bored.
Years later he finds himself in Ul'dah paying off some court fees and starting a new life of adventuring where his energetic ways might earn him some cash, and possibly help him understand what his role in life really is.
No god mode
no emo, had a good life, parents are assumed to be alive
not a dark past, just checkered and getting over it. No dark secrets.
not a master thief, just a terrible thug. Never been good at anything because he never had to be.
I want him to be mortal with a slightly imperfect past. It might not be epic, but ir does give a comfortable feel to it.
I am trying to reflect less on his past, and more on his interactions. There is a past, but its a foot note instead of the whole. His real life begins in-game.
My character was a simple fisherman in a small village, good family, good parents, nothing wrong really.
One day he gets struck by lightening and wakes up sorta hurt. People in the village say he just didn't seem to be the same person. He rebels and starts to be mischievous, small petty things, small crimes. Mostly he was reacting to the village because he could not understand what they mean by his change. He just felt more alive and wanted to express it.
several years later, in a thunder storm he was almost struck again. He was able to get out of the way of the bolt just by chance. To him thought it was a sign to "move his feet." So he wished mom and dad best of luck, promise to send back gil and took to the road.
He was young, got into some trouble, arrested a few times but really did want to be good. He just didn't want to be bored.
Years later he finds himself in Ul'dah paying off some court fees and starting a new life of adventuring where his energetic ways might earn him some cash, and possibly help him understand what his role in life really is.
No god mode
no emo, had a good life, parents are assumed to be alive
not a dark past, just checkered and getting over it. No dark secrets.
not a master thief, just a terrible thug. Never been good at anything because he never had to be.
I want him to be mortal with a slightly imperfect past. It might not be epic, but ir does give a comfortable feel to it.
I am trying to reflect less on his past, and more on his interactions. There is a past, but its a foot note instead of the whole. His real life begins in-game.