
Well, I can't comment on their endgame potential (Sounsyy -- I choose you!), but narratively, their base classes (MRD and GLA) have different points of view on battle. Marauder class quests focus on unleashing fury, proving your strength, and delivering righteous vengeance. The Gladiator class quests focus more on playing to a crowd, seeking honor and glory, and the like.
So, from an RP perspective, the Marauder (which becomes the Warrior) would seem to attract a more offensive, "break stuff" character, while the Gladiator (which becomes the Paladin) would attract a more defensive, "strength and honor" character.
In terms of low-level game play, for what it's worth, MRD holds threat through high damage and +Enmity combos, and survives through more HP. They can really only use TP-based cross-class skills due to a small MP pool. GLD holds threat through Flash and +Enmity skills, and survives through higher evasion (shield block). They can use both TP and MP cross-class skills effectively.
So, from an RP perspective, the Marauder (which becomes the Warrior) would seem to attract a more offensive, "break stuff" character, while the Gladiator (which becomes the Paladin) would attract a more defensive, "strength and honor" character.
In terms of low-level game play, for what it's worth, MRD holds threat through high damage and +Enmity combos, and survives through more HP. They can really only use TP-based cross-class skills due to a small MP pool. GLD holds threat through Flash and +Enmity skills, and survives through higher evasion (shield block). They can use both TP and MP cross-class skills effectively.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))