Just a quick question but why is it bad to be an offtank? I mostly played healing classes so I've yet to learn the in and outs of being a tank person!
I don't know anything about Warrior or Paladins since I've only played the beta as Marauder and Gladiator. I did get to level 35 with both classes though. Up to those levels I felt gladiator did far less damage than marauders. Playing gladiator was much easier tanking since conjurer's didn't need to heal me as much. I found taking care of enmity much easier as marauder though. I think the biggest problem I had as Marauder was running low on TP and slowing my party down a little bit. I got better at managing it but I lose a lot of TP when I need to get enmity back from someone or in longer boss fights. Something I liked about marauder more than gladiator was that they can use their stun attack off the global cool down, but it's cool down time was much longer if I remember correctly.
I think the general idea is that Warrior is an HP tank that has good AOE enmity gain. While Paladin is a high defense tank with less damage output. It felt like both can do their jobs well borrowing skills and using slightly different strategies. What we don't know is how much will late game bosses hurt. I think warrior will be a better tank for leveling, but maybe not in major boss type situations. I guess that's not very helpful huh?
Also I think I typed too much this time.. sorry! =T
I don't know anything about Warrior or Paladins since I've only played the beta as Marauder and Gladiator. I did get to level 35 with both classes though. Up to those levels I felt gladiator did far less damage than marauders. Playing gladiator was much easier tanking since conjurer's didn't need to heal me as much. I found taking care of enmity much easier as marauder though. I think the biggest problem I had as Marauder was running low on TP and slowing my party down a little bit. I got better at managing it but I lose a lot of TP when I need to get enmity back from someone or in longer boss fights. Something I liked about marauder more than gladiator was that they can use their stun attack off the global cool down, but it's cool down time was much longer if I remember correctly.
I think the general idea is that Warrior is an HP tank that has good AOE enmity gain. While Paladin is a high defense tank with less damage output. It felt like both can do their jobs well borrowing skills and using slightly different strategies. What we don't know is how much will late game bosses hurt. I think warrior will be a better tank for leveling, but maybe not in major boss type situations. I guess that's not very helpful huh?
Also I think I typed too much this time.. sorry! =T