Honestly, in my own personal opinion, I feel like Paladin is incredibly lackluster in XIV. I was originally a Gladiator, and planned on tanking as a Paladin as soon as the job system was announced, but we know how they dropped the ball with Paladin tanks in 1.0. I tanked a bit on my Warrior for endgame, but I eventually found myself on Monk (Well, BLM technically. Only ever got to play my Monk on Miser, and ever so rarely on Chimera. ; ; ). However, I played Warrior quite a bit while solo. Let us never forget how OP Warrior was when the jobs first were released.
https://www.youtube.com/watch?v=cycZwW66ACg
Now, I played around on all my jobs during phase 3, but I almost exclusively played on my Monk and my Warrior. Eventually I decided to play around between Paladin and Warrior, and I honestly felt completely underwhelmed with Paladin. It just felt like it completely lacked the ability to do things, even at 50. They have a minimal amount of offensive skills, which is to be given with a tank, but all I felt while playing it was me waiting around on defensive cooldowns while spamming the same two combos over and over. Now, that might obviously change during real endgame where we have mechanics to deal with, but I just found the job to be flat out boring. There were no combos to build into (outside of weaponskill combos). There weren't really any abilities you could chain together, outside of just popping your defensive cooldowns one after the other.
Warrior, on the other hand, felt like it had so much more depth to it's gameplay. I absolutely adore the wrath system. It's incredibly fun and kept me totally engaged in what I was doing. There were also so many possible chains and combos between abilities to just feel like you were an absolute powerhouse, albeit briefly.
For example, you could churn out some pretty crazy burst by building up an infuriate, popping Unchained, popping Berserk, using Infuriate for a free five stacks of wrath, and then blowing Inner Beast to just wreck face (and heal for a considerable amount).
Warrior just has a ton of things going on. Multiple weaponskill combos, pretty great self-healing capabilities, plenty of defensive cooldowns. Everything just flowed great, and I never found myself bored or sitting around waiting for defensive cooldowns. I always had something to do, or a weaponskill chain to go through. Not to mention AoE tanking capabilities are top notch.
Now, some one could honestly have the opposite experience and thinking Warrior is boring and Paladin is great, but that's just how I felt from phase 3.
https://www.youtube.com/watch?v=cycZwW66ACg
Now, I played around on all my jobs during phase 3, but I almost exclusively played on my Monk and my Warrior. Eventually I decided to play around between Paladin and Warrior, and I honestly felt completely underwhelmed with Paladin. It just felt like it completely lacked the ability to do things, even at 50. They have a minimal amount of offensive skills, which is to be given with a tank, but all I felt while playing it was me waiting around on defensive cooldowns while spamming the same two combos over and over. Now, that might obviously change during real endgame where we have mechanics to deal with, but I just found the job to be flat out boring. There were no combos to build into (outside of weaponskill combos). There weren't really any abilities you could chain together, outside of just popping your defensive cooldowns one after the other.
Warrior, on the other hand, felt like it had so much more depth to it's gameplay. I absolutely adore the wrath system. It's incredibly fun and kept me totally engaged in what I was doing. There were also so many possible chains and combos between abilities to just feel like you were an absolute powerhouse, albeit briefly.
For example, you could churn out some pretty crazy burst by building up an infuriate, popping Unchained, popping Berserk, using Infuriate for a free five stacks of wrath, and then blowing Inner Beast to just wreck face (and heal for a considerable amount).
Warrior just has a ton of things going on. Multiple weaponskill combos, pretty great self-healing capabilities, plenty of defensive cooldowns. Everything just flowed great, and I never found myself bored or sitting around waiting for defensive cooldowns. I always had something to do, or a weaponskill chain to go through. Not to mention AoE tanking capabilities are top notch.
Now, some one could honestly have the opposite experience and thinking Warrior is boring and Paladin is great, but that's just how I felt from phase 3.