(08-03-2013, 12:47 PM)Merri Wrote: I honestly felt completely underwhelmed with Paladin. It just felt like it completely lacked the ability to do things, even at 50.
Warrior, on the other hand, felt like it had so much more depth to it's gameplay. I absolutely adore the wrath system. It's incredibly fun and kept me totally engaged in what I was doing. There were also so many possible chains and combos between abilities to just feel like you were an absolute powerhouse, albeit briefly.
(Meh double posting lol)
I kind of have to agree with you. Having PLD as my main, I was a little let down by some of the design choices of the new Paladin. Don't get me wrong, it does exactly what it is built to do. It functions great as a defensive tank and holds enmity exceptionally well. It plays well. But I think it lost some of it's fun edge in combat. I don't know, it just doesn't feel like it's done to me.Â
I think the loss of Succor was a huge blow. I feel really helpless without it. Sure I can mitigate nearly all damage done against me, but I can't really do anything about it. I just have to sit there and take it like a wall. I feel like I don't really have a use for my MP pool. I have a moderately high MP pool and no spells worth casting. Also not a huge fan of Sword and Shield Oath. Maybe if they took out Sword Oath and replaced it with Succor and kept just Shield Oath this problem would be alleviated. The Shield Oath toggle spell doesn't need a counterpart. Defiance is a toggle and it works just fine solo on WAR.Â
Idk, in 1.0 Paladin was the underdog, and to be a good tank you had to work. You had to work hard. Using your abilities at the right moment was the difference between life and death for you and your party. In ARR I feel like Paladins don't have to work as hard. On PLD I'm not as busy. WAR seems to have taken that. A good WAR is mixing damage combos with enmity combos, having to juggle and time heals, and make the most of their HP and defense against bosses.Â
The two tanks are very well balanced now, but I honestly prefer the tank class that is more likely to die if something goes wrong.