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(08-05-2013, 04:55 PM)Callipygian Wrote: If your primary character is a villain, they almost have to be attached to a certain storyline or guild to get proper play.
*snip*
Also, what makes villains truly villainous is that they are larger than life. Â Their screen time is generally less with less characterization, and their traits, particularly morality traits and resources, are exaggerated for effect. Â In terms of player characters, this will often be perceived as god-moding.
Personally, I'd like to play a dark character, but it would be an antagonist alt attached to a storyline, not what I would generally consider "my character." Â Unless the character gets redeemed, but even then I find redemption to be a fantastic point at which to retire a character.
Yeah, for actual villains - as in, antagonists meant specifically to set themselves again certain people - I generally relegate the task to alts devoted to telling a particular story. Without a solid storyline, the would-be "villain" character becomes nothing more than some petty chaos-starter with no discernible motivation, which isn't really fun for roleplay. I also tend to not pull these kinds of characters out for RP with just anyone, because roleplaying a dynamic plot like that requires a lot of give and take on both sides, which is never a sure thing if you just go looking for random people in a crowd. It requires planning and sacrifice on both sides (sometimes the fun kind of sacrifice!). I'm most proud of Twin and I's creation in our over-arching TERA plot, but that nightmarish character would never work as an everyone's-villain.
Oh, and I'll just put this out there: If a "villain" ever in the course of roleplay pulls out "bombs", I will proceed to laugh out loud and then just slap you. Freaking bombs. They need to be banned!
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