
I feel that player controlled (PC) villains do a far better job than NPC villains. The NPC villain is there for the main story or side story but they end up locked into the same pattern.
A PC villain can do what he or she wishes and create any event they wish to. PC characters are also capable of changing emotional states. There is no harm in a character whom normally is good has a sudden change of character reacting to an event in a very emotional way. Suddenly they went from being a hero to now wanting revenge for that moment and perhaps might even turn on their own friends in blind rage.
While this doesn't constitute a solid villain, it adds drama and a sudden threat. Having a main for a Villain will require some very strong dedication and understanding that you might not be well liked. However the Rp community should also be reasonable and understand when said person is in the Duty Finder (queuing for dungeons) odds are they are going in there to level up / get gear and not be villainous.
RP is also very random. You can be heading in one direction and then suddenly something else happens and things change. Okay the plot suddenly took a detour, go with it. Communication is key but also spontaneity can also end up in quite a lot of fun, especially with villainous actions.
A PC villain can do what he or she wishes and create any event they wish to. PC characters are also capable of changing emotional states. There is no harm in a character whom normally is good has a sudden change of character reacting to an event in a very emotional way. Suddenly they went from being a hero to now wanting revenge for that moment and perhaps might even turn on their own friends in blind rage.
While this doesn't constitute a solid villain, it adds drama and a sudden threat. Having a main for a Villain will require some very strong dedication and understanding that you might not be well liked. However the Rp community should also be reasonable and understand when said person is in the Duty Finder (queuing for dungeons) odds are they are going in there to level up / get gear and not be villainous.
RP is also very random. You can be heading in one direction and then suddenly something else happens and things change. Okay the plot suddenly took a detour, go with it. Communication is key but also spontaneity can also end up in quite a lot of fun, especially with villainous actions.