
(08-06-2013, 01:45 PM)lady2beetle Wrote: I feel like... this is one of those things that really depends on the specific circumstance. On one hand, I reserve the right to determine who my character RPs with because it's her story. I may not tell others how to RP their character, but they also can't tell me how to RP mine - and that includes deciding if I want to RP with them.
I also feel like handling things ICly can often be best. If he's a layabout who doesn't have any respect for authority? What would the IC consequence be? He can easily be asked to leave the group for IC reasons. Power levels may be a bit tougher but it comes down to whether the person is actually godmodding or if you maybe have different views about how certain abilities work in the game. Either way, if their character isn't fitting into the story of your group, you have the right to tell them that they are a great RPer, but their story just doesn't fit.
That said! I also have a passion for creating characters that aren't molded for the group they are entering. Some might call me a special snowflake. I guess I don't see it that way. I see it from a biological perspective. Every organism (read: RP character)Â needs their own niche. Something that they are responsible for. In D&D, that can often mean that I want to fill a role that isn't being completely filled. In MMOs and RPs, it means I like my characters to have unique characteristics that aren't included elsewhere in the story. In short, having a single group of likeminded studious mages-in-the-making is boring. Having a group of characters with their own goals and themes and intentions that all interact differently - that's fun.
They're a layabout with no respect for authority. You go through the IC consequences and they RP them as if they do not matter or as if they ICly got out of them. It comes down to a strange form of godmoding wherein it's "personality godmodding" in a way -- "Oh sure you punished me and took away all these privileges but I don't care and no one can tell me how to react" -- essentially stopping any IC ability to effect the situation.
I am not necessarily talking about making characters without niches. In fact, I think careful group management CREATES more niches than it destroys. If you have someone who's trying to play a bit of the rebel then someone refusing all authority means that a person can't realistically play a bit of a rebel (who's going to notice someone cutting a class once in a while in the face of someone who routinely tells the teachers to shove it? If someone is a little sad and scared from being away at home and someone else is frequently suicidal then RP tends to gravitate towards those stronger flavors as being higher priority)
Having a single minded group of likeminded studious mages could be boring. But, having one off the walls wacky person means that other people ALSO have to go off the walls and be bigger and "SHOUT" their character for attention in the face of so much loud stuff happening... or get ignored in the group as other stuff happens to people around them.
(08-06-2013, 01:54 PM)Magellan Wrote: They donn't belong there ICly, so remove them ICly.
I have been in many situations with my own character where everything is great OOCly, but my character simply doesn't fit ICly. He or she would have absolutely no reason to stick around long term. Rather than try to force the sitaution, I merely go along on my way. Feels like that is what needs to happen here.
Edit: Your poll seems to outline the difference between lite, medium, and haevy RP immersion. Once your group figures out which it wants to be, your decision should be easy =)
My poll was meant to show more the difference between RP being about myself and my character as a priority, RP being about my group and how we interact as a priority, and RP being about my peers and how we interact as a priority. ^_^; Not that any of them are wrong to do but they do change how you see the world and expectations for what the world should give or not give.