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Setting v. Character - Round One... Fight!


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Poll: When I join an RP group I am most concerned about...
You do not have permission to vote in this poll.
I join the group for the social aspect; it doesn't matter to me if the characters have any theme
13.89%
5 13.89%
I join the group for the story; I want the characters to fit within a theme as close as possible to make a group
38.89%
14 38.89%
I join a group mainly for RP opportunities; I make my own story as I go and if it fits with the group, okay. It's mostly convenience to know other RPers
47.22%
17 47.22%
Total 36 vote(s) 100%
* You voted for this item. [Show Results]

Setting v. Character - Round One... Fight!
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Magellanv
Magellan
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RE: Setting v. Character - Round One... Fight! |
#10
08-06-2013, 06:23 PM
I tend to define lite/medium/heavy as this:

Lite: anything goes. Consequences do not matter because the whole point is just to socialize and RP for fun. Scenes don't have to include continuity. Lite RP is akin to running skits in an acting class; there isn't a whole lot of accountability because the story isn't the point, the act of RPing is the point.

Medium: Medium is that strange hybrid of trying to make things matter, while at the same time being inclusive to all. You try to tell stories together, but are willing to flex and bend quite a bit when others step out of bounds. Because at the end of the day, its just a game.

Heavy: everything matters. The story is the point. Those you invite to participate must adhere to it, or it spoils the fun for all. The storytelling is the reason everyone is there, and to defy the etablished rules means your character shouldn't be there. They don't belong. They are being disruptive.

It sounds like your person isn't doing a 'strange mode' of godmoding, they are flat out godmoding. Their character is impervious to the rules that everyone else is, cannot be bothered to work appropriately within the provided storyline, and are there for their own gain, without truly caring for the others around him/her. They want their character to be 'cool', and therefore unable to be overpowered.

I've run into this in the past, and have promptly said no thanks and walked away from it. You might explain to them that the purpose of your group is realistic storytelling, in which every action must matter and must have consequences, or else it spoils it for everyone else. Tell them they need to respect this with the way they play their character, or that character is no longer welcome in the group.

Hope that helps and good luck. Its never fun to have to try and manage these situations :/
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Messages In This Thread
Setting v. Character - Round One... Fight! - by Sarantali - 08-06-2013, 01:32 PM
RE: Setting v. Character - Round One... Fight! - by Eva - 08-06-2013, 01:44 PM
RE: Setting v. Character - Round One... Fight! - by lady2beetle - 08-06-2013, 01:45 PM
RE: Setting v. Character - Round One... Fight! - by Sarantali - 08-06-2013, 05:19 PM
RE: Setting v. Character - Round One... Fight! - by Ildur - 08-06-2013, 06:18 PM
RE: Setting v. Character - Round One... Fight! - by Magellan - 08-06-2013, 01:54 PM
RE: Setting v. Character - Round One... Fight! - by Ildur - 08-06-2013, 02:29 PM
RE: Setting v. Character - Round One... Fight! - by FreelanceWizard - 08-06-2013, 03:45 PM
RE: Setting v. Character - Round One... Fight! - by Pells - 08-06-2013, 04:05 PM
RE: Setting v. Character - Round One... Fight! - by Magellan - 08-06-2013, 06:23 PM
RE: Setting v. Character - Round One... Fight! - by Valtiere - 08-06-2013, 07:53 PM

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