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Would a 1.0 noob get the 2.0 story?


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Would a 1.0 noob get the 2.0 story?
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Isilmev
Isilme
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RE: Would a 1.0 noob get the 2.0 story? |
#11
08-06-2013, 10:31 PM
(08-06-2013, 09:35 PM)Aysun Wrote: Isilme, that's the 7th Umbral Era plot, not the main storyline (concerning the Echo). XD I think she wanted to know more about the other stuffs.

Ah, well as far as the Echo goes...

It's actually much better explained in ARR. In 1.0, it went like this:

You enter a room to speak to someone. There is a woosh, and they carry on the conversation, but their clothes are different. Someone runs in, and something happens. Sometimes you have to fight. Eventually, you learn that you are jumping into people's memories... which doesn't make sense in a lot of cases because you enter a memory, travel somewhere, fight something, then the memory ends and you're STILL THERE, implying that while in the Echo you're sleepwalking around murdering innocent things. It also implies that the main NPCs haven't aged in ten years and that people spend an awful lot of time standing in EXACTLY THE SAME POSITION for considerable spans of their life. It also means that everything you do for the first fifteen levels or so is actually completely pointless because it happened years ago.

Eventually you find the Path of the Twelve, which is the organization that become the Scions of the Seventh Dawn, which are a secret organization dedicated to doing... stuff. They're not terribly clear on that point. Minfilia states their goal is to use their powers to help the people of Eorzea, but given our powers are to randomly invade someone's privacy and a copy of Google Translate running in our brains, I'm not entirely sure how that's supposed to work, especially for those who took crafting as their main job. Of course, there was always Parley, a tile-based conversation game like Scattergories with the power to turn away even the fiercest foe in merely five times the time it would take to twat him on the head with a stick... provided they agree to a game in the first place.

Then you join the Grand Companies and the Path of the Twelve is never mentioned again, the NPC partner you so carefully selected gets lost in the Market Wards, never to be seen again, and mentioning the existence of Parley becomes punishable by fatal amounts of ridicule.

Essentially... I tried to follow the plot of the Echo for the three main cities, and as far as I can tell... the writers didn't have it straight themselves. It was originally designed to make it so you initially couldn't tell what was present day and what was in the Echo, but a few times they got mixed up themselves.

The current development team wisely decided that perhaps they should keep it simple, and now Echo manifests itself as grainy filter vision.

Otherwise... ARR actually tells you a LOT more about the Echo than you ever learned in 1.0.

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Messages In This Thread
Would a 1.0 noob get the 2.0 story? - by Averis - 08-05-2013, 04:37 PM
RE: Would a 1.0 noob get the 2.0 story? - by Ashren Dotharl - 08-05-2013, 04:43 PM
RE: Would a 1.0 noob get the 2.0 story? - by Averis - 08-05-2013, 04:49 PM
RE: Would a 1.0 noob get the 2.0 story? - by Ashren Dotharl - 08-05-2013, 04:57 PM
RE: Would a 1.0 noob get the 2.0 story? - by Averis - 08-05-2013, 04:59 PM
RE: Would a 1.0 noob get the 2.0 story? - by Asyria - 08-06-2013, 10:31 AM
RE: Would a 1.0 noob get the 2.0 story? - by Pells - 08-06-2013, 10:44 PM
RE: Would a 1.0 noob get the 2.0 story? - by FreelanceWizard - 08-06-2013, 11:04 AM
RE: Would a 1.0 noob get the 2.0 story? - by Isilme - 08-06-2013, 09:31 PM
RE: Would a 1.0 noob get the 2.0 story? - by Aysun - 08-06-2013, 09:35 PM
RE: Would a 1.0 noob get the 2.0 story? - by Isilme - 08-06-2013, 10:31 PM
RE: Would a 1.0 noob get the 2.0 story? - by Averis - 08-06-2013, 09:37 PM
RE: Would a 1.0 noob get the 2.0 story? - by Dubs - 08-06-2013, 10:56 PM

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