
You pretty much want Thief-- the real best class! (oh wait, it's not out yet...*sigh*)
I know what you mean by how overwhelming things are. But I would strongly suggest trying out some of these classes for yourself. For the most part, though, they're pretty straight forward (minus Arcanistses)--
GLD - Tank (sword and board tank) [crusader/guardian archtype]
MAR - OT/Melee DPS (Two hander tank) [beserker archtype]
PUG - Melee DPS (Combos/situational?) [scout archtype]
LNC - Melee DPS (Spike dmg?)
ARC - Range DPS [Ranger archtype]
THM - Magic DPS [mage/warlock archtype]
CNJ Magic healer [Cleric Archtype]
Arcanists Magic DPS/support [Possibly typical buff mage (illusionist) archtype with some heals]
I forget what LNC's archtype would be in a stereotypical MMO, but it's more or less just straight damage with /maybe/ a slight increase in range (hardly noticable to me, really).
Jobs are (as of right now, and not including Summoner/Scholars) so far just more 'powerful' versions of their respective class.
Gladiators grow up to be Paladins, Lancers to Dragoons, Archers to Bards, ect.... At lvl 40+ you can do a Job quest to get a stone to "apply" the job to your class. At any time you can take it off and revert to being a regular class. The difference between a class and a job is 5 Job-only abilities, relic armor, and you can't use as many abilities from other classes when you have a job equipped.
Arcanists break the mold-- they have two potential jobs to go into, but it's still just their own gig, for the most part. Like in all jobs, you'll need a secondary class leveled up to start the quest to get a job, but I'm guessing for scholar it's 40 Arcanist, 15 cnj and summoner is 40 arcanist, 15 thm.
I know what you mean by how overwhelming things are. But I would strongly suggest trying out some of these classes for yourself. For the most part, though, they're pretty straight forward (minus Arcanistses)--
GLD - Tank (sword and board tank) [crusader/guardian archtype]
MAR - OT/Melee DPS (Two hander tank) [beserker archtype]
PUG - Melee DPS (Combos/situational?) [scout archtype]
LNC - Melee DPS (Spike dmg?)
ARC - Range DPS [Ranger archtype]
THM - Magic DPS [mage/warlock archtype]
CNJ Magic healer [Cleric Archtype]
Arcanists Magic DPS/support [Possibly typical buff mage (illusionist) archtype with some heals]
I forget what LNC's archtype would be in a stereotypical MMO, but it's more or less just straight damage with /maybe/ a slight increase in range (hardly noticable to me, really).
Jobs are (as of right now, and not including Summoner/Scholars) so far just more 'powerful' versions of their respective class.
Gladiators grow up to be Paladins, Lancers to Dragoons, Archers to Bards, ect.... At lvl 40+ you can do a Job quest to get a stone to "apply" the job to your class. At any time you can take it off and revert to being a regular class. The difference between a class and a job is 5 Job-only abilities, relic armor, and you can't use as many abilities from other classes when you have a job equipped.
Arcanists break the mold-- they have two potential jobs to go into, but it's still just their own gig, for the most part. Like in all jobs, you'll need a secondary class leveled up to start the quest to get a job, but I'm guessing for scholar it's 40 Arcanist, 15 cnj and summoner is 40 arcanist, 15 thm.
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F&AM, A&ASR 32°