
* edit: I was beaten to the punch while typing. Touche Moltove Touche
So just going to throw in a basic list of class=job and what type of combatant that class/job is.
Disciple of war (melee)
Gladiator    > Paladin      = tank (some healing as paladin)
Pugilist     > Monk         = Close range DPS
Marauder    > Warrior     = tank/ off tank DPS
Lancer        > Dragoon    = DPS
Archer        > Bard          = Ranged DPS (bard has buffing)
Disciple of Magic (mage)
Conjurer     > White mage = Healer (some damage)
Thamaturge > Black Mage = Ranged DPS with AoEÂ
Arcanist      > Summoner = DoT with pet off tank(other option possible)*
Arcanist      > Scholar      = HoT with pet (possible AoE healing potential for
                                                                some DoT and others)*
*Speculation based on what little SE has given us
Tank= living meat shield to take the damage for the party
DPS= damage the enemy as much as possible as fast a possible
AoE= Area of effect
DoT= Deals the damage over a length of time instead of all at once(typically
        stackable effects)
HoT= same as above but healing/ buffing
So just going to throw in a basic list of class=job and what type of combatant that class/job is.
Disciple of war (melee)
Gladiator    > Paladin      = tank (some healing as paladin)
Pugilist     > Monk         = Close range DPS
Marauder    > Warrior     = tank/ off tank DPS
Lancer        > Dragoon    = DPS
Archer        > Bard          = Ranged DPS (bard has buffing)
Disciple of Magic (mage)
Conjurer     > White mage = Healer (some damage)
Thamaturge > Black Mage = Ranged DPS with AoEÂ
Arcanist      > Summoner = DoT with pet off tank(other option possible)*
Arcanist      > Scholar      = HoT with pet (possible AoE healing potential for
                                                                some DoT and others)*
*Speculation based on what little SE has given us
Tank= living meat shield to take the damage for the party
DPS= damage the enemy as much as possible as fast a possible
AoE= Area of effect
DoT= Deals the damage over a length of time instead of all at once(typically
        stackable effects)
HoT= same as above but healing/ buffing