
The Armoury System seems to be one of the most misunderstood aspects of FFXIV. So I actually made this little post on the beta forums a long while ago. It basically explains the key differences between Classes and Jobs. Hope it helps!
Â
Â
Based off the posts so far, I'd definitely say give Archer and Thaumaturge a try. They're both ranged dps. Archer lays down some good ranged damage as well as inflicts enemies with a good number of debuffs. They also have a good balance of single target and area of effect capabilities, making them great at crowd control. Thaumaturges are the glass cannons of FFXIV. They are power houses that focus on burst damage. They increase their magical damage by casting powerful fire spells, then recover their mana by switching to ice type spells. They also have some powerful damage over time spells.
Â
Lancer/Dragoon is another fun class. They are the sustained damage dealers of ARR. They like to get right up close with their enemies and strike the enemy where they are vulnerable. Most all of their attacks are positional, so there's a lot of maneuvering necessary with the Lancer. But if you get into the right position, you gain some good buffs and inflicts decent debuffs on the enemy all while dealing a lot of damage.
Â
Based off of SE's description (and some data mined info) Arcanist is a Damage over Time caster and a Healing over Time healer. They like to inflict powerful debuffs on enemies and then either increase their potency or spread those debuffs to nearby enemies. They also have control of a pet which focuses more on support dps. It can also function as a backup healer and tank for the Arcanist if necessary. Of their two jobs, Summoner is the Damage Dealer of the two and Scholar is the Healer.
Â
Hope this helps!
Â
Â
Based off the posts so far, I'd definitely say give Archer and Thaumaturge a try. They're both ranged dps. Archer lays down some good ranged damage as well as inflicts enemies with a good number of debuffs. They also have a good balance of single target and area of effect capabilities, making them great at crowd control. Thaumaturges are the glass cannons of FFXIV. They are power houses that focus on burst damage. They increase their magical damage by casting powerful fire spells, then recover their mana by switching to ice type spells. They also have some powerful damage over time spells.
Â
Lancer/Dragoon is another fun class. They are the sustained damage dealers of ARR. They like to get right up close with their enemies and strike the enemy where they are vulnerable. Most all of their attacks are positional, so there's a lot of maneuvering necessary with the Lancer. But if you get into the right position, you gain some good buffs and inflicts decent debuffs on the enemy all while dealing a lot of damage.
Â
Based off of SE's description (and some data mined info) Arcanist is a Damage over Time caster and a Healing over Time healer. They like to inflict powerful debuffs on enemies and then either increase their potency or spread those debuffs to nearby enemies. They also have control of a pet which focuses more on support dps. It can also function as a backup healer and tank for the Arcanist if necessary. Of their two jobs, Summoner is the Damage Dealer of the two and Scholar is the Healer.
Â
Hope this helps!