(08-08-2013, 03:18 PM)LandStander Wrote: I am up in the air about this. I like the idea of class specialization, but being someone who loves to play and try out all jobs (except usually main tank jobs) it kind of stinks. Though I wonder if stats will really make that much of a different. I don't recall them being that significant in 1.0.
While I forgot the numbers, I think that once you get to Garuda/Darklight dungeons, you wanted to aim for 400 in ACC, STR and PIE as a DRG. While from what I saw, they consolidated stats needed for classes (though still don't know what class uses what), so it will all depend on how many stats an individual class should spec for their main role, materia stat values, and the values "needed" to face end-game content.
To clarify, while min/maxing is not everyone's cup of tea, if you are under where your points should be in a given stat (ACC especially in 1.0), you were next to useless. A DRG couldn't hit a giant rock in front of them if the rock demanded 400 ACC, even if the DRG was 350-380.
In regular encounters and other Primals, it wasn't as much of a big deal; you could get your AF armor and get a decent weapon and be fine without a single materia affixed to our weapon or anything.
I'm curious to see how things change, though! ^.^
F&AM, A&ASR 32°