
EDIT: FreelanceWizard and some others beat me to it. I blame my slow typing....
I don't claim to have much experience in this as a subject, although I do have quite a bi of interest in it. Even in the real world, there are varying opinions and stances on psychics and mentalism and whether it's mystical, or if the person in question is just very adept at reading others. There are a few ways you could go about this, depending on how you'd like to do it and how skilled or accurate you want your character to be:
1. The simplest, but least organic (and potentially least fun) would be to ask people for certain descriptions about their character, or specifically ask them to emote more so you can pick up on things. It wouldn't feel very authentic though, and the other player would probably be able to guess what you're going to say based on what they just told you. It could also be construed as metagaming if you didn't stick to vague cliches.
2. Something else you could do is look into warm reading and cold reading. These techniques are what skeptics consider psychics and mediums to use in real life, and how well you pick them up will depend on how good you, the player, and your character are at reading people. You'll need to be quite observant and pay attention to your clients' behaviors, appearance/demographic and what they tell you: you can get a lot out of a person by asking them vague questions that have a lot of possible answers, or that are about things most people would experience. From the skeptic's POV, it's the fact that the psychic phrases these "observations" or answers in such a way that the client feels the psychic knows more than they do that makes the client amazed.
Perhaps Felix could, for example, observe his audience while he plays and watch what they're doing, in case of perspective clients. Since you're working within a form of fiction, you could also apply what you know about stories and character archetypes (but this can be touchy if the other player's not a fan of tropes, and information they don't give you, even if subtly, has a greater chance of being inaccurate.
I can link some things if you'd like, or research it and explain in greater detail when I get a chance, too. But basically, cold reading involves picking up on body language and obvious personality traits... subtle cues, while warm reading involves overhearing conversations from other people. You basically get them to give you information, and make inferences.
I don't claim to have much experience in this as a subject, although I do have quite a bi of interest in it. Even in the real world, there are varying opinions and stances on psychics and mentalism and whether it's mystical, or if the person in question is just very adept at reading others. There are a few ways you could go about this, depending on how you'd like to do it and how skilled or accurate you want your character to be:
1. The simplest, but least organic (and potentially least fun) would be to ask people for certain descriptions about their character, or specifically ask them to emote more so you can pick up on things. It wouldn't feel very authentic though, and the other player would probably be able to guess what you're going to say based on what they just told you. It could also be construed as metagaming if you didn't stick to vague cliches.
2. Something else you could do is look into warm reading and cold reading. These techniques are what skeptics consider psychics and mediums to use in real life, and how well you pick them up will depend on how good you, the player, and your character are at reading people. You'll need to be quite observant and pay attention to your clients' behaviors, appearance/demographic and what they tell you: you can get a lot out of a person by asking them vague questions that have a lot of possible answers, or that are about things most people would experience. From the skeptic's POV, it's the fact that the psychic phrases these "observations" or answers in such a way that the client feels the psychic knows more than they do that makes the client amazed.
Perhaps Felix could, for example, observe his audience while he plays and watch what they're doing, in case of perspective clients. Since you're working within a form of fiction, you could also apply what you know about stories and character archetypes (but this can be touchy if the other player's not a fan of tropes, and information they don't give you, even if subtly, has a greater chance of being inaccurate.
I can link some things if you'd like, or research it and explain in greater detail when I get a chance, too. But basically, cold reading involves picking up on body language and obvious personality traits... subtle cues, while warm reading involves overhearing conversations from other people. You basically get them to give you information, and make inferences.