
(08-08-2013, 12:26 PM)Xerek Wrote: I'm not sure how to reply, because I have no intent on taking the bait. So, I'll simply summarize and hope that is enough.I suppose the reply I was expecting was clarification on the actual purpose of the thread, from your perspective, if any. Or no reply--I wasn't looking to... hook you on something or whatever that means...
(08-08-2013, 12:26 PM)Xerek Wrote: So, this thread was started to propose an alternate solution. The idea being to simply pick a different non-legacy server. There was never an intent to divide the Gilgamesh community. It was meant as an all-or-nothing. Not everyone was on board, so rather then split the community it looked like we were all staying put.Ah. Even though the original intent was to ask people if they'd rather go to Behemoth, you didn't actually care that much about the result, and you knew it was moot to even have a vote and expect some kind of action from it.
So the point was for you to see if at least a good percentage of Gilgamesh players might be interested in staying on Gilgamesh, so you knew whether to move your guild or not.
(08-08-2013, 12:26 PM)Xerek Wrote: I said what I had to. I will not be baited into more.Still don't know what that means. Or... wait. Did I get reverse-baited by asking about it? Shoot.
(08-08-2013, 11:58 PM)Selsix Wrote:Well if a lot of them aren't Gilgamesh then that makes the thread even more puzzling in what it hoped to accomplish. That community might still split, after all. It's not a matter of what people say and do here.(08-08-2013, 07:49 PM)neltu Wrote: Edit: By the way, it's currently 27 say yes move to Behemoth to 26 No's. Make your move RPC (no pun intended!).
27:26 does not a unanimous vote make. A lot of them probably aren't even going to Gilgamesh.
Gilgamesh didn't come to be through a unanimous vote either--I fail to see what some people are trying to prove either way. It seems like folks from Gilgamesh may be trying to convince others not to leave Gilgamesh by... telling them not to. Unless a lot of people want to. Then totally do leave.
I guess MY point in all this has always been pointing out what an odd thread this is in the first place, as all I can see it doing is inspiring more division, among Gilgamesh people and among the community at large. It's been filled with nothing but negative sentiment, all over a poll that ultimately doesn't mean or prove anything.
It's like this thread was just made to spark a fracas. Only one thing's missing...
(08-09-2013, 12:36 AM)Rock Sandbourne Wrote:Yeah, that. Now that everything's been stirred up, let's just do what should have been done in the first place, and talk about the issue... but privately?(08-08-2013, 11:58 PM)Selsix Wrote:Its just not worth it to further respond to this thread Sel just keep an eye on your pm box. Xerek you also and everyone else headed to Gilgamesh as well. No need to keep the pot stirring on an already derailed thread.(08-08-2013, 07:49 PM)neltu Wrote: Edit: By the way, it's currently 27 say yes move to Behemoth to 26 No's. Make your move RPC (no pun intended!).
27:26 does not a unanimous vote make. A lot of them probably aren't even going to Gilgamesh.
Everyone will get to talk unbothered soon, promise.
Let's let this one die already. Keep an eye on your pm boxes.
I just think it's a weird way to behave, is all.
Unrelated:
(08-08-2013, 01:06 PM)Rock Sandbourne Wrote: Crops grown in harsh conditions make for the best crops.This is a bit misleading, and also a bit of a misconception. Plants grown in hostile conditions have a much lower rate of survival, however if there are plants that do have the strength to survive in those conditions, they may manage to breed and pass their heartier genes to their offspring.
Over a number of generations, the less robust plants die off genetically, and the genes of the heartier plants become more prevalent in the population still growing in those hostile conditions. These are not necessarily the "best crops," but they are the most well-adapted to that particular environment.
A related observation is reported here:Â http://www.purdue.edu/newsroom/research/...odium.html
I don't know how this relates to roleplayers, but it's funny to think about.