
(08-13-2013, 04:55 PM)Myxie Tryxle Wrote: Either way, the 2.5 second global cooldown as well as the limited ability for tanks to taunt (one single target taunt with a 40s cooldown, no AoE taunt) indicates they expect players to be working more tactically. Â The general impatience that younger gamers often exhibit is not going to be rewarded in this game. Â It's also part of the reason I plan to level conjury with friends and guildmates rather than random pickup groups.Â
Admittedly, this is also why I shudder at the very idea of grouping up with people in a more action-based combat MMO. WoW is bad enough - you couldn't get involved in raiding without it being this total contest - could you hit the right buttons at exactly the right times to maximize your dps output? DPS became an e-peen contest and it was doing that in a way that made me think an even more active combat would be even more prone to e-peen competitions. *shudders* It's like that PVP battle between The Guild and their opponents where they are all spamming buttons and winner takes all. It might appeal to some people, but not to me.
In table top D&D, to use another example, it is a LOT more strategic. And cooperative. It's like the opposite of "twitch", because the players may take time to set out their battle plan before each move. And guess what? No e-peen competition! At least not in the groups I play with.
That's why it really makes me happy that FFXIV is moving more in the direction of the latter. More strategy, more cooperation, less reflex. *shrugs*
![[Image: yrs3Rwh.png]](http://i.imgur.com/yrs3Rwh.png)