
(08-13-2013, 05:59 PM)allgivenover Wrote: I still don't see how it's different from moving out of a mob boss's frontal cone area attack, or backing off to avoid a mob centered aoe in a traditional tab target MMO. The interface the player uses is different, that's really it.
You can avoid literally every attack a mob does in a game like TERA. Every attack has a "telegraph", even if it's just a very brief lifting of one arm. That is not the case for tab-target games, as most attacks from mobs are completely unavoidable. That pirate punching you in the face? He'll be punching you in the face even if you try to run to one side or behind him. That caster mob spamming fireballs at you? Those fireballs will hit no matter where you go. This turns tab-target combat into a race of "who can do the most damage fast enough", which takes a lot of the control out of the hands of the player.
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