
Only in poorly designed content. It's certainly not limited to a DPS epeen race as you describe. An earlier post of yours...
...is that strategy and timing of your heals not evidence that it's not the control scheme or lack of being "trapped in a tab-target" interface that determines how skill based a game is? It's certainly a different way of going about it, but I disagree that it's inherently superior and that ARR would've benefited from an action combat system.
In my case I actually enjoy playing the odds and don't like the fact that an entire attack can be mitigated if my ping is high enough and I can get out of the way in time. I wasn't around in TERA for very long, but it was infuriating to lose out in PVP because someone lived much closer to the servers than I did.
Speaking of server latency and infrastructure, yes, South Korea has better internet infrastructure than we do, but even if we had an equal level of infrastructure we still wouldn't see nearly the same amount of reduced latency that South Korea enjoys. South Korea is roughly 100 times smaller than the USA, and in our case the vast geographical distance that connections have to cross would cancel out a good portion of the benefit that better infrastructure would provide.
Quote:I was very heavily into progression end game raiding and arenas in WoW for some time, so I'd also like to clarify that the "spamming buttons and winner takes all" perception is also very off-base. There was a lot of strategy that went into pretty much every button I pressed when healing a raid or in an arena
...is that strategy and timing of your heals not evidence that it's not the control scheme or lack of being "trapped in a tab-target" interface that determines how skill based a game is? It's certainly a different way of going about it, but I disagree that it's inherently superior and that ARR would've benefited from an action combat system.
In my case I actually enjoy playing the odds and don't like the fact that an entire attack can be mitigated if my ping is high enough and I can get out of the way in time. I wasn't around in TERA for very long, but it was infuriating to lose out in PVP because someone lived much closer to the servers than I did.
Speaking of server latency and infrastructure, yes, South Korea has better internet infrastructure than we do, but even if we had an equal level of infrastructure we still wouldn't see nearly the same amount of reduced latency that South Korea enjoys. South Korea is roughly 100 times smaller than the USA, and in our case the vast geographical distance that connections have to cross would cancel out a good portion of the benefit that better infrastructure would provide.