I'd just like to point out that TERA's PVP stinks like a dead cow left to rot in a deep trench filled with other dead creatures for various reasons. The most obvious reason was that PvP was gear dependant, so getting punched in the face when you didn't have the top gear (which required a lot of defeat-grinds in battlegrounds) resulted in you being dead in one nanosecond.
The other reason is that it sucks the same way First Person Shooters suck: if you had anything more than 100ms, you were at a disadvantage. If you were higher than 200, you were a serious liability. More than 300 and you were dead before being able to say "Dead!".
Well, technically anything higher than 40ms is a disadvantage on hardcore PvP. But details.
I think we have stablished that action combat isn't everyone's cup of tea, mostly thanks to how latency dependant it is.
The other reason is that it sucks the same way First Person Shooters suck: if you had anything more than 100ms, you were at a disadvantage. If you were higher than 200, you were a serious liability. More than 300 and you were dead before being able to say "Dead!".
Well, technically anything higher than 40ms is a disadvantage on hardcore PvP. But details.
I think we have stablished that action combat isn't everyone's cup of tea, mostly thanks to how latency dependant it is.