
Oh, yes. My on-topic opinion. Ahem...
I think the combat systems will have no effect at all on roleplayers. This is because most roleplay doesn't happen in combat like situation and, even when it does, the roleplayer will only do so if they actually like the combat or if they can come with an alternative (text based combat with /rolls, for example).
There is one advantage of tab-targetting systems over action-like ones, however: banter! You can't banter in combat if you have to constantly reposition yourself.With tab-targetting, you can sit in a location and shout a battle-taunt while your powers recharge. Or you can use all your 'invulnerability' skills to allow you a few seconds in which to write.
Granted, that might not make you the best PvPer, but a roleplayer should have roleplay as the focus during roleplay anyway, not PvP.
I think the combat systems will have no effect at all on roleplayers. This is because most roleplay doesn't happen in combat like situation and, even when it does, the roleplayer will only do so if they actually like the combat or if they can come with an alternative (text based combat with /rolls, for example).
There is one advantage of tab-targetting systems over action-like ones, however: banter! You can't banter in combat if you have to constantly reposition yourself.With tab-targetting, you can sit in a location and shout a battle-taunt while your powers recharge. Or you can use all your 'invulnerability' skills to allow you a few seconds in which to write.
Granted, that might not make you the best PvPer, but a roleplayer should have roleplay as the focus during roleplay anyway, not PvP.