To address the OP's question, I think the major effect of the "twitch" MMO on RPers is deemphasizing non-voice communication in combat. This adds the issue of voice chat and its effects on immersion to doing PvE and PvP ICly.
In terms of what I think about it as a player? I don't really see TSW or TOR as "twitch" MMOs, frankly. The major issue I have with the Korean MMOs is not their action/twitch gameplay, but their poor game design and emphasis on a pay-to-win or play-to-competently-play cash shop (a design choice adopted by TOR, and a major reason why I stopped playing it). Combine that with the player base issues you typically see when the barrier to entry is removed from an MMO, and you can see why I'm not a fan of these games.
At any rate, I still rock in Gradius, Megaman, Mass Effect, Unreal Tournament, and other fast-paced games, so the speed of gameplay doesn't really bother me.
In terms of what I think about it as a player? I don't really see TSW or TOR as "twitch" MMOs, frankly. The major issue I have with the Korean MMOs is not their action/twitch gameplay, but their poor game design and emphasis on a pay-to-win or play-to-competently-play cash shop (a design choice adopted by TOR, and a major reason why I stopped playing it). Combine that with the player base issues you typically see when the barrier to entry is removed from an MMO, and you can see why I'm not a fan of these games.
At any rate, I still rock in Gradius, Megaman, Mass Effect, Unreal Tournament, and other fast-paced games, so the speed of gameplay doesn't really bother me.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))