(08-13-2013, 07:01 PM)FreelanceWizard Wrote: To address the OP's question, I think the major effect of the "twitch" MMO on RPers is deemphasizing non-voice communication in combat. This adds the issue of voice chat and its effects on immersion to doing PvE and PvP ICly.
In terms of what I think about it as a player? I don't really see TSW or TOR as "twitch" MMOs, frankly. The major issue I have with the Korean MMOs is not their action/twitch gameplay, but their poor game design and emphasis on a pay-to-win or play-to-competently-play cash shop (a design choice adopted by TOR, and a major reason why I stopped playing it). Combine that with the player base issues you typically see when the barrier to entry is removed from an MMO, and you can see why I'm not a fan of these games.
At any rate, I still rock in Gradius, Megaman, Mass Effect, Unreal Tournament, and other fast-paced games, so the speed of gameplay doesn't really bother me.
Pretty much this. People have developed some sort of antipathy against active combat due to the horrible games it happens to be attached to. That doesn't mean the combat system itself is inherently bad--I mean, look at Dark Souls or Monster Hunter, which use active combat systems and are absolutely fantastic games.
Western developers just seem to be unwilling to use active combat systems due to latency concerns (which can be expensive to address) and the general disinterest much of the MMO playerbase shows in anything that requires genuine skill training and practice over simply out-grinding/overgearing content.
As an aside, I actually think Guild Wars 2 has rather fun combat. The problems with it, however, overshadow the fun. GW2 desperately needs the trinity to make it more fun in groups as opposed to mindless zergfests, and it absolutely needs more incentive to level your character. I've been playing GW2 on and off and my elementalist is still level 32 (or 33, something like that) but I don't have much incentive to play.
There's little difference between elementalist at level 30 and elementalist at level 80. I don't feel that same "drive" to get to a higher level to use either a nice piece of new gear, or a kickass new skill that will really change up the way I play. It's all very sameish, and gearing/itemization is a very tedious, ho-hum browse-the-AH for stuff with higher numbers than my old stuff experience.
attractive enmity device