
Active combat... hmm... personally, I liked TERA's fighting but hated everything else about it. On the other hand, I hated Age of Conan's combat system.
So for me it's not about how active it is so much as how well I can handle it. AoC's combo system and directional parries was just over-the-top silly, imho. You'd do a combo, it made you automatically step forward, you ended PAST your target and whoosh! Finishing move strikes the air!
At the other end of the spectrum, LOTRO seemed awfully boring combat-wise. It wasn't particularly slow, but definitely not fast... but more importantly, it lacked ANY oomph whatsoever. I want to hit mobs with a gint hammer and feel the impact in my bones! O_O
Okay so I'm exagerating a bit, but you know what I mean, right? When the enemy recoils from the blow and there's a satisfying sound of impact?
That's what matter to me in a MMO.
As a RPer, it helps me immerse myself into the world my character is evolving in.
TL;DR: I don't care much if the fighting is twitchy or not, as long as works smoothly. It's the look and feel that matters.
So for me it's not about how active it is so much as how well I can handle it. AoC's combo system and directional parries was just over-the-top silly, imho. You'd do a combo, it made you automatically step forward, you ended PAST your target and whoosh! Finishing move strikes the air!
At the other end of the spectrum, LOTRO seemed awfully boring combat-wise. It wasn't particularly slow, but definitely not fast... but more importantly, it lacked ANY oomph whatsoever. I want to hit mobs with a gint hammer and feel the impact in my bones! O_O
Okay so I'm exagerating a bit, but you know what I mean, right? When the enemy recoils from the blow and there's a satisfying sound of impact?
That's what matter to me in a MMO.
As a RPer, it helps me immerse myself into the world my character is evolving in.
TL;DR: I don't care much if the fighting is twitchy or not, as long as works smoothly. It's the look and feel that matters.