(08-13-2013, 06:51 PM)Zyrusticae Wrote:(08-13-2013, 06:07 PM)LandStander Wrote: I personally think GW2 had a much better combat system than Tera. It had a nice amount of action with dodging, jumping, etc., and it was not overwhelming with a bizzilion hotkeys to press. If only they had some kind of endgame that existed that was outside of PvP.Wow, I'm not really sure there's an opinion I could possibly disagree more with than this.
In my view Guild Wars 2 is a freakish hybrid between tab-target and a proper-action game that should never have existed, a disgusting Frankenstein of a creation that tries to do everything and fails at everything. They lack the strong tells and intuitive hit detection of proper action games, and they lack the depth of play of trinity-focused tab-targeting MMORPGs, putting it in an awful twilight zone where it just doesn't do anything well.
Or at least, that's how I feel about it. Obviously it worked for you, but as far as combat systems go it is VERY high on my list of 'most hated combat systems ever made'. As far as I'm concerned, you either go all the way in one direction, or you go all the way in the other, but you should never just compromise if it means your product becomes an indistinguishable, tasteless mess.
Somebody really hates GW2 :3.
I definitely have tons of complaints about the game and its mechanics, but I think the overall feel of solo combat was pretty refreshing and a nice compromise. Party combat basically didn't exist as it was kind of an every person for his/herself type system with no real roles to play. I don't think I ever experienced any trouble with hit detection and thought the monster tells were perfectly fine. I really don't pay attention to hit detection that much anyway though. It's either I moved or I didn't move out of the way and left it at that, lol.Â
I think action combat will become more and more prevalent in MMO's as it seems like the industry thinks that is the new "big thing". I think I have always hated Tera because of their absolutely horrid marketing campaign and commercials. I remember logging in during open beta and immediately running into griefers who constructed an impassable wall of giant guys blocking a bridge that you needed to walk by in the start area...I logged out and uninstalled right after that because I had a feeling that their marketing campaign would have just attracted those type of people and I was right. I did start playing during their free to play model, but only got to like 30 or 40's before I got bored with the combat system and the grind (and I generally enjoy grind, like FFXI type grind, but I just couldn't get into this one).Â
I have honestly been really interested in these MMO's that these small studios and indie developers have been coming up with and hope that it will break the new industry standard of theme-park high stress action MMORPGs.
"So sharp end faces the enemy. Okay, got it."
- Domino Quixote
- Domino Quixote