I'm actually quite happy with the combat in ARR. I've played GW2, Neverwinter, and Tera and while they were fun in short bursts, I found the combat really didn't jibe for me in the long run. I think it's probably because I always play mage characters and for some reason being a spell caster and running/blinking around just doesn't feel right. I've always pictured spell casting as taking a certain amount of concentration so running in circles as you spam an attack just seems weird to me. Now I know each of the above games are not all chicken-with-head-cut-off bad (I humbly submit Neverwinter as being the worst in that regard), but they all work against the methodical action I associate with magic users.
I know a lot of people hate it, but I really prefer being forced to stand in once place to cast a spell. The methods you develop to work within that limitation appeals to me.Â
So all in all, I'm very comfortable with the combat design. Anyway, that's my two cents.
I know a lot of people hate it, but I really prefer being forced to stand in once place to cast a spell. The methods you develop to work within that limitation appeals to me.Â
So all in all, I'm very comfortable with the combat design. Anyway, that's my two cents.