
I would murder a baby Dove with my bare teeth if I could have a combat system that combines the methodical, timely pace of the more passive, tab-targeting skill-based theme, with the more interactive, precise, dynamic pace we see in action games. (GW2 tried, but did it quite awkwardly.)
Being a PvP nut, I would of been a much happier clam if ARR was designed so that I could do things like move out of the way, dodge, jump onto some pillar and jump on it, etc. reminiscent of something like Chilvarly, or Mount and Blade.
At the same time, I wouldn't want combat to be twitch, entirely. I'd like for it instead to be soft-lock with pre-rendered animations for the skills.
So it would be like a 100mph chess game, people trying to predict other people's techniques and methods in which to flank, surprise, or bewilder opponents by being creative with the abilities you have to offer.
I also would like to have active blocking. Rolling as a Paladin, I have a shield.. I'd like to use it. And be rewarded for y'know.. actually using it.
I don't really care much about the combat system when it comes to PvE, but in PvP it makes all the difference in the world.
Being a PvP nut, I would of been a much happier clam if ARR was designed so that I could do things like move out of the way, dodge, jump onto some pillar and jump on it, etc. reminiscent of something like Chilvarly, or Mount and Blade.
At the same time, I wouldn't want combat to be twitch, entirely. I'd like for it instead to be soft-lock with pre-rendered animations for the skills.
So it would be like a 100mph chess game, people trying to predict other people's techniques and methods in which to flank, surprise, or bewilder opponents by being creative with the abilities you have to offer.
I also would like to have active blocking. Rolling as a Paladin, I have a shield.. I'd like to use it. And be rewarded for y'know.. actually using it.
I don't really care much about the combat system when it comes to PvE, but in PvP it makes all the difference in the world.