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Define mixing lore.
Would people be upset if someone in game started casting a spell and using a runic magic and described how they were weaving things into the elemental runes to ward away something?
That's not something that's technically in game. It's sort of your own magical lore situation.
What about equipment? Magitek is ostensibly built using equipment -- is it okay to start to "create" objects to do these things; Aetheric Flux Stabilization Wands, Alternating Magitek Drill? Those don't necessarily exist. Heck, how magitek is actually built is pretty much up in the air? What do characters who are a part of that say or do when their jobs come up?
Can you call upon a singular element and try to merge yourself as close as possible to understand the very essence of water as if it were a living totem to try and learn everything about the magic of it such that water "speaks" to you? For that matter, when you cast magic can you have your magic speak to you? Can you feel an addictive rush when you cast powerful spells? Are you changed a little by casting so much violent magic?
Again-- these are all things that aren't a part of lore per se. But these aren't things you can really sweep under the rug and say your characters wouldn't talk about, consider, etc. Something has to be said, right?
Lore is going to get mixed a little because almost no game is going to have enough lore to fill in all of the cracks for all concepts. (Miqo'te Occult tradition... I'm looking at you). I honestly don't think there's anything wrong with adding bits and pieces there to round out conversations so long as it "feels" right for the setting. That said, just be sure to file off your serial numbers so that it feels right for the setting.
Would people be upset if someone in game started casting a spell and using a runic magic and described how they were weaving things into the elemental runes to ward away something?
That's not something that's technically in game. It's sort of your own magical lore situation.
What about equipment? Magitek is ostensibly built using equipment -- is it okay to start to "create" objects to do these things; Aetheric Flux Stabilization Wands, Alternating Magitek Drill? Those don't necessarily exist. Heck, how magitek is actually built is pretty much up in the air? What do characters who are a part of that say or do when their jobs come up?
Can you call upon a singular element and try to merge yourself as close as possible to understand the very essence of water as if it were a living totem to try and learn everything about the magic of it such that water "speaks" to you? For that matter, when you cast magic can you have your magic speak to you? Can you feel an addictive rush when you cast powerful spells? Are you changed a little by casting so much violent magic?
Again-- these are all things that aren't a part of lore per se. But these aren't things you can really sweep under the rug and say your characters wouldn't talk about, consider, etc. Something has to be said, right?
Lore is going to get mixed a little because almost no game is going to have enough lore to fill in all of the cracks for all concepts. (Miqo'te Occult tradition... I'm looking at you). I honestly don't think there's anything wrong with adding bits and pieces there to round out conversations so long as it "feels" right for the setting. That said, just be sure to file off your serial numbers so that it feels right for the setting.