
I'll be honest. I love having Player 'adversaries' but that doesn't mean player 'villains'.Â
Someone else with goals at odds with mine is excellent. They can even have goals which would be viewed negatively by a majority of players.Â
When it goes beyond that to player 'villains' though... I've had bad experiences 90% of the time or more in most games including city of * where villains were a supported group.Â
Too many people think being a villain means being somehow evil for the sake of evil, and that creates an instantly 2 dimensional character in most cases. I've also noticed that hose who tend to want to make those characters just tend not to be the ones I want to RP with. That doesn't make it wrong, but there's my opinion.Â
I find characters who are 'good' from a different perspective much more interesting. One of the things that I feel a bit disappointed in by FFXIV is that from what I've seen the Garlean empire is just evil for its own sake.
I'm personally hoping that some depth and reasoning, as to why this drive to remove the Primals at the cost of destroying a large section of the world made sense to them, is revealed in the continuing plot line because 'to take over all the things' isn't a very good one. Now '[x] is slowly destroying out traditional way of life and in order to protect our identity we have to be able to stop it' is one. 'Primal forces being used by other nations run the risk of not decimating, but fully destroying the continent and great loss against utter destruction is a reasonably cost' would be another. Both are noble pursuits in and of themselves (protecting your culture or saving the world) but the cost is insane from the PC point of view.Â
;tldr PC villains tend to be done poorly (imo). Anti-heroes are interesting and those with opposing goals can be a lot of fun.
Someone else with goals at odds with mine is excellent. They can even have goals which would be viewed negatively by a majority of players.Â
When it goes beyond that to player 'villains' though... I've had bad experiences 90% of the time or more in most games including city of * where villains were a supported group.Â
Too many people think being a villain means being somehow evil for the sake of evil, and that creates an instantly 2 dimensional character in most cases. I've also noticed that hose who tend to want to make those characters just tend not to be the ones I want to RP with. That doesn't make it wrong, but there's my opinion.Â
I find characters who are 'good' from a different perspective much more interesting. One of the things that I feel a bit disappointed in by FFXIV is that from what I've seen the Garlean empire is just evil for its own sake.
I'm personally hoping that some depth and reasoning, as to why this drive to remove the Primals at the cost of destroying a large section of the world made sense to them, is revealed in the continuing plot line because 'to take over all the things' isn't a very good one. Now '[x] is slowly destroying out traditional way of life and in order to protect our identity we have to be able to stop it' is one. 'Primal forces being used by other nations run the risk of not decimating, but fully destroying the continent and great loss against utter destruction is a reasonably cost' would be another. Both are noble pursuits in and of themselves (protecting your culture or saving the world) but the cost is insane from the PC point of view.Â
;tldr PC villains tend to be done poorly (imo). Anti-heroes are interesting and those with opposing goals can be a lot of fun.