
(08-19-2013, 08:54 AM)FreelanceWizard Wrote:(08-19-2013, 01:39 AM)Viper Wrote: My question as I've not been able to get an answer or figure it out for myself, is can I put the sounds into my macros? Â I duno if some recall during FFXI you could *ding* the party so to speak say..if your health was low, a sound would play and your indicators would come up. Â In this case I just want to use it for my own purposes to *ding* myself when certain cooldowns or buffs are wearing off.
They did just add the ability to make sounds in the party; placeholders <se.1> through <se.16> will associate a sound with your macro that only your party can hear. However, I don't believe there's any way to make that trigger based on outside conditions.
That said, please don't attach them to everything. If you need a macro button to raise a sound in extreme emergency I get it, but they've suggested they will be using the FFXI style 'call' sounds. Those things gave myself, among others, migraines.
Shouldn't bother me too much if you do. As soon as the release client comes down I'll set up some blank sound files and a batch file to replace the call signs after every update to make sure I'm not bothered. Most people though, won't do that and having loud noises every time you cast protect or cure is going to hurt people who are sensitive to high pitched noises like I am. For the record, Valk in FFXI also triggered migraines from the bright light and I had to lower my contrast and brightness to play there but I've seen a lot of similar triggery complaints about call sounds.