(08-19-2013, 10:34 PM)FreelanceWizard Wrote: Yep, my recommendation would be to create our own "SMERSH," so to speak, of bad guy NPCs -- or a set of bad guy groups for use in storylines. That'd be a resource for players to create their NPC nemeses and a source for multi-FC storylines. To keep things fair and sensible, they'd all have to be NPCs; the usual problem is that there aren't enough bad guy players to fill a full organization, and not everyone wants to play evil alts.
All that said, Mysterium isn't a hugely story-driven organization RP-wise, so I'd like to keep the villainous plotting to long-term, slow-burning plots combined with occasional events. I'd like to see the villains be "shading" for our heroic PCs -- a background threat that provides longer term motivation -- but that's just me. I think our PCs have enough going on with the NPC threats that Square's throwing at us: primals, voidsent, Ascians, Garleans...
Yeah I like these ideas. If we do something it should be, like you said, slow burning. That solves a lot of the problems. Firstly that it doesn't have to be true alts that are antagonistic, just NPCs some of us might play out at certain points along the journey.
And I do agree that there are plenty to oppose ICly, and we all will I'm sure. But sometimes you need someone to play out the other side. So I think these ideas are for those occasional events where we want to band together and go against something a bit more tangible.
We're not talking every RP is going to be "We gotta go fight <bad guys>!" To me we're just planning some long-term occasional RP events for our groups. I'd love to run cross-group events where we sort of break up into a couple teams and intermix the FCs so you can have epic RP with people from the other groups.