(08-20-2013, 04:21 PM)K Wrote:(08-20-2013, 03:31 PM)Naunet Wrote: Aetheric capacity is the term you're looking for.
Ah I'm sorry. My terminology is horrifically poor.
(08-20-2013, 03:32 PM)sanguineFenrir Wrote: It's my understanding that it probably requires training, which is what the guilds are for. Some people can't (one of the Thaumaturge quest lines, for example, has one of the guildmaster's brothers being unable to take up Thaumaturgy because his aether is imbalanced or something, and doing so would likely kill him.)
Most adventurers probably have the potential to learn to use magic, and even though every player character is an "adventurer" they are still a relatively small subset when compared to all of Eorzea. It's up to you to decide what your character can and can't do as far as classes go, or how easily they take to a given school of magic (or not.)
There's potential in RP for not being able to play certain classes because of issues, or having to do so at a certain cost to the character, but you'd have to be careful. Also, the Aetherytes use the Aether to teleport you, but it seems like a relatively commonplace thing that only requires minimal instruction.
It's not something important to my characters though really. I just don't want my character who doesn't use any form of magic to be really special and manage to learn or make any claims/statements that would imply he could learn if he chose to. If it was a widespread capability that simply requires training like anything else then that'd be fine, if not then I just wanted to know so that I don't make any mistakes in future RP ^^
Thank you everyone else for your posts, I appreciate your help.
I think Conjurer and Arcanist don't require a special Gift per se but saying "anyone can learn magic" is like saying "anyone can learn brain surgery" Â less a lack of an innate "gift" and more a lack of mental aptitude. (Arcanists specifically seem to be almost a purely math magical system)