Welcome! Let me try to answer some of your questions. I apologize for the inline quoting and the wall of text...
The trick to playing a shy or introverted character, I've found, is to do interesting emotes. Perhaps your character, while getting a drink at the far side of a tavern, can play with some mysterious locket or make off-handed snarky comments under her breath. Maybe there's some characteristic about others that draws her attention -- that can turn into an emote about studying someone intensely from across the room. You can say a lot in emotes without actually speaking at all.
However, the path of the shy, suspicious character in open RP is a difficult one. For such a character, joining an LS or FC or setting up scenes (meetings, mind you, not necessarily full-fledged storylines) OOC can help get interactions started. You may also want to consider having some extreme quirk that can draw your character out of her shell. Maybe she's terrified of roegadyn; perhaps she's violently opposed to elezen talking down to other races; she might be obsessed with petty thievery (though you'd want to get consent first before nicking someone's coin purse ).
The lore is pretty vague on this, as you noticed. However, we know from a dev post that Eorzeans are a fairly tolerant people on average, and we also know from a different dev post that Seekers and Keepers occasionally interbreed. From the main site, we know Keepers and Seekers generally aren't found in the same locations. That suggests to me that, in general, the two clans have no opinion on the other short of rough stereotypes.
For what it's worth, my Seeker is favorable to all miqo'te, regardless of clan (though she has certain issues with tribal and "domesticated kitten" miqo'te ). That said, she's generally positively inclined to everyone...
The day-night cycle in game is around an hour in length or thereabouts. Because that's an unreasonably high speed that exists for game mechanics reasons, what most RPers do is either consider the time in game to be the server time, or consider the time in game to be their local time. The latter tends to be more common in LSs and FCs where most of the players are in the same, or similar, time zones.
Additionally, as others noted, the Keepers are naturally nocturnal, but as anyone who's had to switch to a different shift can tell you, people are adaptable. If you want to play up your character's unhappiness at being up during the day, you can pepper your RP with yawns, blinks, and heavy eyelids.
A player who's sending you tells like that is being abusive, and that's just that. They're a jerk and a bad RPer, and you wouldn't want to RP with them anyway.
What I'd recommend is let a relationship evolve naturally. Think about, then react, as your character would; if someone flirts with her and she finds it obnoxious, have her tell them off. In real life, we don't tell people what it takes to impress us (well, usually ), so why would RP be different? Let the chips fall where they may, as that can lead to some good RP on a number of fronts.
That said, if you feel that, narratively, you want to telegraph to someone what would impress your character (or, better yet, your character wants to telegraph that because she finds someone especially attractive, or because she has other motives), she can off-handedly mention what she likes -- dropping hints, basically, just as one might do in RL. Of course, by lore, Keepers are matriarchal, so she might just grab a Keeper male by the ear and say, "If you want to prove your worth, go take down something worth my time to see." Per the discussion above, you could even make this a quirk of your character that can start RP.
(08-20-2013, 07:14 PM)Moondoggie Wrote: I'm wondering how others approach RP with these characters i suppose she would be shy and suspicious around people of other races. I've never actually created a character like this yet so i was wondering how to approach it in practice. Like do others pick up on it without it being a pre arranged storyline or do you find it hard to prompt others to approach you without telling them?
The trick to playing a shy or introverted character, I've found, is to do interesting emotes. Perhaps your character, while getting a drink at the far side of a tavern, can play with some mysterious locket or make off-handed snarky comments under her breath. Maybe there's some characteristic about others that draws her attention -- that can turn into an emote about studying someone intensely from across the room. You can say a lot in emotes without actually speaking at all.
However, the path of the shy, suspicious character in open RP is a difficult one. For such a character, joining an LS or FC or setting up scenes (meetings, mind you, not necessarily full-fledged storylines) OOC can help get interactions started. You may also want to consider having some extreme quirk that can draw your character out of her shell. Maybe she's terrified of roegadyn; perhaps she's violently opposed to elezen talking down to other races; she might be obsessed with petty thievery (though you'd want to get consent first before nicking someone's coin purse ).
(08-20-2013, 07:14 PM)Moondoggie Wrote: Also looking at what lore is available with Seekers it doesn't really say what the two groups think of each other just that they don't see much of each other since one group prefers to be active during the day and the other during the night. How do others approach this one? Are your characters generally favorable to all Miqo'te regardless or what culture they come from or do they dislike Seekers?
The lore is pretty vague on this, as you noticed. However, we know from a dev post that Eorzeans are a fairly tolerant people on average, and we also know from a different dev post that Seekers and Keepers occasionally interbreed. From the main site, we know Keepers and Seekers generally aren't found in the same locations. That suggests to me that, in general, the two clans have no opinion on the other short of rough stereotypes.
For what it's worth, my Seeker is favorable to all miqo'te, regardless of clan (though she has certain issues with tribal and "domesticated kitten" miqo'te ). That said, she's generally positively inclined to everyone...
(08-20-2013, 07:14 PM)Moondoggie Wrote: Being nocturnal by lore is it kind of hard to keep that up? I don't know how often the day/night cycle is in game and of course during leveling sessions you aren't going to be too bothered about it but from a RP and lore perspective i'd feel odd just abruptly ending a RP just because it got light and i must hide from the evil sunlight! And the other side of that coin it'd be hard to come up with good reasons why she'd suddenly be very active in the day.
The day-night cycle in game is around an hour in length or thereabouts. Because that's an unreasonably high speed that exists for game mechanics reasons, what most RPers do is either consider the time in game to be the server time, or consider the time in game to be their local time. The latter tends to be more common in LSs and FCs where most of the players are in the same, or similar, time zones.
Additionally, as others noted, the Keepers are naturally nocturnal, but as anyone who's had to switch to a different shift can tell you, people are adaptable. If you want to play up your character's unhappiness at being up during the day, you can pepper your RP with yawns, blinks, and heavy eyelids.
(08-20-2013, 07:14 PM)Moondoggie Wrote: How could i RP this without it seeming like i'm just telling them exactly what to do to win her affections. I'm not really against character relationships if they make sense. I'd want it to be kind if a gradual thing if it did happen but at the same time i don't want people i'm just being a jerk on purpose and they are whispering me like "Why won't your character love mine!?" or something.Â
A player who's sending you tells like that is being abusive, and that's just that. They're a jerk and a bad RPer, and you wouldn't want to RP with them anyway.
What I'd recommend is let a relationship evolve naturally. Think about, then react, as your character would; if someone flirts with her and she finds it obnoxious, have her tell them off. In real life, we don't tell people what it takes to impress us (well, usually ), so why would RP be different? Let the chips fall where they may, as that can lead to some good RP on a number of fronts.
That said, if you feel that, narratively, you want to telegraph to someone what would impress your character (or, better yet, your character wants to telegraph that because she finds someone especially attractive, or because she has other motives), she can off-handedly mention what she likes -- dropping hints, basically, just as one might do in RL. Of course, by lore, Keepers are matriarchal, so she might just grab a Keeper male by the ear and say, "If you want to prove your worth, go take down something worth my time to see." Per the discussion above, you could even make this a quirk of your character that can start RP.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))