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(08-22-2013, 01:06 AM)Theodric Ridgefield Wrote: I know from experience how difficult it can be to find solid role-play as a villain, especially when the 'good guys' believe they should win at every turn and overcome all odds put before them.
Well, I'd gently suggest that you can't much blame them, since in typical narrative structures, the bad guys lose to the good guys, after they overcome all odds.
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About the only way I've seen villainous interactions with full time "bad guy" PCs work well and in a rewarding way for everyone is for there to be a more or less planned "tit for tat" between two groups with a constant source of conflict, which can but doesn't have to be a classic good versus evil morality conflict. In this case, the "heroes" can legitimately be viewed as "villains" from the ostensible villains' perspective. Narratively, they are; the two opposing groups might as well be called Red Team and Blue Team, with each side acting as the villain in the other's stories. Of course, this requires a lot of commitment and both sides having a willingness to lose.
As a side note, there's a fine line between being a villain and merely being evil. Villainy is a narrative construct; evil is a construct of morality in a particular social system. A character can be evil without being the villain of any particular PC narrative. That's how you end up with "Team Evil" in games like EverQuest.
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The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))