
The thing with villains being supposed to lose is... it's not always true. Far from it.
As far as I'm concerned, you have 3 types of villains.
1- The Villain Of The Day/Week. That's the guy who shows up to do evil deeds and gets foiled by the heroes in one or two ecnounters.
Fun to RP now and then I guess, but you're going to lose for sure.
Example: Watch Sailor Moon. >.>
2- The Villain Who Always Gets Foiled... For Now. That guy is similar to the Villain Of The Day/Week, except... he's not just there once to be defeated. No. He's the guy who loses the battle, but not the war. He always comes back with a "better" plan that somehow gets foiled againÂ
Could be fun too, I guess... but those tend to be more of a campy enemy.
Example: Watch Inspector Gadget or He Man or whatever (I did say campy)
3- The Villain Who's Just Too Damn Good To Bother Killing You. He's the real deal. You'll foil his plans and he'll be like meh... I'll deal with you another time. Or... meh, I'll leave you to my minions. Fighting them before the end of the movie/serie/game/whatever would just be suicide... or humiliating defeat that drives you to improve yourself.
This type of villain has the most potential for RP, I think.
Ironically, he's rarely ever played because everyone else thinks the person is powergaming even if that's the whole point.
Example: Your favorite villain, most likely (unless he's a type 2
)
Alternating 2 and 3 could be done too. Sometimes the villains has the upper hand because of his MacGuffin of Doom but sometimes the heroes catch him off-guard or saw through his dastardly plans and came prepared.
Also!
Another villain type to think about is the Turncloak. And there's two types of them, of course.
1- The Good Going Evil. That's the hero who suffered so much that the only way he can deal with it is to blacken his heart and either join the enemy or go evil on his own. Either way, he'll turn against his previous ally. Or it could be that his goals simply conflict with his previous allies' after a certain event. Or he could be seduced by the enemy. Or mind-controlled. Or anything.
2- The Evil Turning Good. This can happen in pretty much the same way as the first type, except reverse. The heroes have shown honor and mercy to him despite all he's done (helps if he had been raised believing the 'enemy' had no such concepts as honor and mercy and so he now sees the truth). Or he finds that to achieve his own goal, he must join forces with the heroes (If one Evil who wishes to rule the world works for or with one who wants to destroy it but never said so... and the former finds out.. well, he'll want to take him out. can't rule what's been destroyed). Or he could fall in love with the hero (Ohh myyy). Or whatever.
As far as I'm concerned, you have 3 types of villains.
1- The Villain Of The Day/Week. That's the guy who shows up to do evil deeds and gets foiled by the heroes in one or two ecnounters.
Fun to RP now and then I guess, but you're going to lose for sure.

Example: Watch Sailor Moon. >.>
2- The Villain Who Always Gets Foiled... For Now. That guy is similar to the Villain Of The Day/Week, except... he's not just there once to be defeated. No. He's the guy who loses the battle, but not the war. He always comes back with a "better" plan that somehow gets foiled againÂ
Could be fun too, I guess... but those tend to be more of a campy enemy.
Example: Watch Inspector Gadget or He Man or whatever (I did say campy)
3- The Villain Who's Just Too Damn Good To Bother Killing You. He's the real deal. You'll foil his plans and he'll be like meh... I'll deal with you another time. Or... meh, I'll leave you to my minions. Fighting them before the end of the movie/serie/game/whatever would just be suicide... or humiliating defeat that drives you to improve yourself.
This type of villain has the most potential for RP, I think.
Ironically, he's rarely ever played because everyone else thinks the person is powergaming even if that's the whole point.
Example: Your favorite villain, most likely (unless he's a type 2

Alternating 2 and 3 could be done too. Sometimes the villains has the upper hand because of his MacGuffin of Doom but sometimes the heroes catch him off-guard or saw through his dastardly plans and came prepared.
Also!
Another villain type to think about is the Turncloak. And there's two types of them, of course.
1- The Good Going Evil. That's the hero who suffered so much that the only way he can deal with it is to blacken his heart and either join the enemy or go evil on his own. Either way, he'll turn against his previous ally. Or it could be that his goals simply conflict with his previous allies' after a certain event. Or he could be seduced by the enemy. Or mind-controlled. Or anything.
2- The Evil Turning Good. This can happen in pretty much the same way as the first type, except reverse. The heroes have shown honor and mercy to him despite all he's done (helps if he had been raised believing the 'enemy' had no such concepts as honor and mercy and so he now sees the truth). Or he finds that to achieve his own goal, he must join forces with the heroes (If one Evil who wishes to rule the world works for or with one who wants to destroy it but never said so... and the former finds out.. well, he'll want to take him out. can't rule what's been destroyed). Or he could fall in love with the hero (Ohh myyy). Or whatever.