The only limitation I can see on amount of backstory would be whether or not you can remember it all and whether or not forgetting some of it would bother you.
My character changes as I write him, and that's cool. I just go back and change what I've already got to suit the way he is now, if necessary. Same goes for if I forget something I've already set. I'll just go 'oops' and rewrite it, and if I need an IC excuse for giving two answers, I hit my head really hard, okay!
I usually go into a character with nothing but a basic stereotype. That way I know basic reactions and behaviors that I intend to have and then as people ask questions, I wing it and see what happens. With this guy, I've kind of accidentally gotten him a (relatively) massive backstory due to my sheer pre-launch excitement, filling out questionnaires and writing profiles and such.
I'm not worried about it, though. I just focus on staying creative and flexible in play.
My character changes as I write him, and that's cool. I just go back and change what I've already got to suit the way he is now, if necessary. Same goes for if I forget something I've already set. I'll just go 'oops' and rewrite it, and if I need an IC excuse for giving two answers, I hit my head really hard, okay!
I usually go into a character with nothing but a basic stereotype. That way I know basic reactions and behaviors that I intend to have and then as people ask questions, I wing it and see what happens. With this guy, I've kind of accidentally gotten him a (relatively) massive backstory due to my sheer pre-launch excitement, filling out questionnaires and writing profiles and such.
I'm not worried about it, though. I just focus on staying creative and flexible in play.