
(08-21-2013, 09:34 PM)Jiggy Wrote: It'd be easy for them to interact with other FCs too. Is it just for neutral alignment characters or is there more variety?
Yes and yes. The entire idea of having a neutral military-for-hire is that it allows for all sorts of personalities to mesh together. Heroes who want to help the little guys, the ones who are only there for the money, and people in search of a good fight. Everyone will have a different reason for joining and different goals they want to see fulfilled. It will allow for a really diverse group. That's what's fun about neutral.
(08-22-2013, 11:25 AM)Clover Wrote: I am interested in structured military RP-- in fact, I've been wondering if there was such a group out there. However, I don't think my main character would join any neutral group for the sake of it. She might learn how to use a sword and join the Eorzean army, or any army that fights the Garleans. I guess that's not quite what you have in mind?
Private militaries actually do hire themselves out to other militaries to help in training their soldiers, sometimes. Is that what you mean?
You're right, their focus isn't fighting the Garleans. Doesn't mean they won't be fighting them. Their clients typically consist of the little towns you find scattered around the city-states. It's an equally noble goal for some, seeing smaller, less influential governments and cities be able to hold their heads above water. If the Garleans decide to send a group to trample some of the less influential towns of Eorzea, this PMC would be happy to kick their behinds back over the border for a very fancy chunk of change.
With everyone so focused on pushing back the Garlean threat, villages, encampments, tribes, and small cities are all at a greater risk. It's the perfect opportunity for looters and rebels to cause trouble, as the city-states aren't in a position to pull men and send them to their aid, and most available soldiers are out there fighting Garlemald. So, there's one plus for the "hero" side that could draw in good aligned characters.
Of course, there is the possibility that the rebels could outbid their government, and they'd end up fighting on the opposite side. Being forced to fight for a side you wouldn't typically support, though, can create interesting situations for characters. In a lot of situations, though, neither side is really "bad." They just have different ideals they fight for. Some characters might find themselves sympathizing with the people they normally would have been out to murder.
(08-22-2013, 11:32 AM)Ashren Snow Wrote: There are plenty of structured military groups here on RPC, though most of them are either knights or like my own group "Patriots for Hire," people who fight for Eorzea for a profit. The idea Gercho is proposing seems more like true blue mercenaries, people who would work indiscriminately for Eorzea, Garlemald, or even the Beastmen if the coin was good.
Correct me if I'm wrong of course.
You're not quite on the mark with that. They aren't much interested in fighting for Garlemald, seeing as they are already doing a fine job of smashing everything in their path and already have a considerable amount of influence. They might sell weaponry, or their silence, but it's doubtful they'd lend any manpower. As I said, they aren't fond of aiding city-states or large governments.
Beastmen, too, would be hard to imagine. I can't picture them having much gil, and the group's prices would be pretty steep.
True blue mercenaries is a good way to describe it though.
Also - I've counted maybe.... eleven? Groups that are calling themselves "adventurers" right now, all of which seem to be doing pretty well. While from what I've read the other "military" groups don't quite seem to be purely militaristic, even if they were, it wouldn't hurt to have another group. Especially with its alignment being so different.
Chain of command will be important here, there will be chances to work your way up the ranks and receive a recognition for a job well done, as well as the chance to form your own reputation within the group. That's the kind of structure I'm talking.
(08-22-2013, 11:52 AM)Rock Sandbourne Wrote: I think this is an excellent idea, the true neutral just about the coin merc group is always a great one. Especially because of the internal conflict that can happen due to characters of various alignments joining. I hope this really works well and I know you will get a lot of interest.
Could not have put it better myself. Internal conflict is always fun, right? Hah~ Thank you very much for this. ;) The encouragement is appreciated!
(08-22-2013, 12:43 PM)Aleister Wrote: This seems rather interesting and really cool RP wise, kinda fits the ideas of my character though I've already joined a FC. Do you should figure out if you focus on any endgame stuff as well.
Baaah. </3 I knew I should have put this up a few weeks back. Either way, thanks for the compliment. I am hoping to give a lot of focus to endgame, still working out the kinks in how exactly things will work. Maybe our FCs will be working together sometime in the future? I'm sure we'll bump into each other somewhere along the way.
(08-22-2013, 01:26 PM)O.P.I Wrote:
- I like this idea a lot, and I know my character Crowley would be perfect for this group. I'm glad you posted this idea, because most group haven't been what I've been looking for. Sure maybe some of them were military-structured, but the neutrality really nailed it in the wall. There's too many 'self-righteous' groups along with 'dark' kind of groups, which doesn't fit Crowley who doesn't care for either and just the money. Thanks a lot! So you can count on me to join this group.
Nice~ Neutrality is good, yes. Hoping to draw a lot of different characters in with that. PMCs rake in the dough pretty well, so I'm sure he'll enjoy himself.
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Of course, for a military group to function we'll have more than just soldiers. We'll be in need of doctors, researchers, smiths and whatnot. Hoping to have set groups within the combat unit as well, so that for certain missions we have the same people working together. Should allow for some interesting team dynamics.