
(08-25-2013, 10:14 PM)Jove Wrote: Technical problems such as this can come from a multitude of sources, and the reason mmo launches are always abysmal is that these problems don't arise until the servers are pounded, hard. Beta was an indication of that, but I think this pre access has been a lot more stressful and a s a result, things that didn't break before have broken now, things you couldn't predict.Yeah. Murphy's Law reigns over mmo launches. While I wish that I was playing, I've been through too many launches and major patches (OMG the first night of the ICC patch was nuts) to really expect smooth sailing. I've always wondered if graduate student mathematicians thought about using mmo launches as a way to study chaos theory in action. Might make a fascinating (though impossible to read for me at least) dissertation.
If the launch is pushed back by two extra days, allowing us two extra days of pre access as compensation, I'm going out on a limb and guessing that's because they're working on resolving these issues tonight and tomorrow.
Fact is, it might not be a problem of few too servers. From their updates it sounds like they're having issues with the login management server being crushed, which is independent of the world servers, but a gateway onto them. So basically the bottle might not be full, but the neck is crammed.
Or it could be something different.
You can guarantee that people are working their asses off at SE to fix this, they know this is unacceptable but the fact that it isn't fixed yet means that it's not a simple problem and there isn't a simple solution.
Sure it's really frustrating, but unfortunately you can prepare for everything and still be completely screwed by unforeseeable anomalies.
But you know what? Game launch server issues ALWAYS get fixed. Even the SimCity ones, and they were a lot worse.
Anyway, Jehanne is level 10 and sitting in a tavern right now sipping some wine. She'll be fine, and I look forward to seeing her again.