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(08-28-2013, 06:49 PM)Dameon Wrote:(08-28-2013, 10:58 AM)Asyria Wrote: Sharding rocks, as long as it's done right.
I remember being mad at GW2 because it would send people to "overflow servers" regardless of people being in parties.
Same goes for TSW's shards.
Pretty expensive to completely redesign an infrastructure after launch.
It's just the best solution for a situation like this (namely the unexpectedly high population). But yeah, not the cheapest or easiest implementation, but a lot cheaper in the long run than just server stacking with it's faster diminishing returns.